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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.2 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.16 by root, Fri Jan 5 19:12:01 2007 UTC

1#! perl 1#! perl
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5 5
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 6our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 7our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 8our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 9our $SAVE_TIMEOUT = 20; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 10our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL
11 11
12$DEACTIVATE_TIMEOUT = 3;#d# 12cf::coro {
13$SWAP_TIMEOUT = 5;#d# 13 $Coro::current->prio (Coro::PRIO_MIN);
14$SCHEDULE_INTERVAL = 1; 14 # load the header of swapped-out maps.
15 # this is not a correctness issue, it simply saves diskspace
16 # because old files will get cleaned up on reset time
17 Coro::Timer::sleep 1;
18
19 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20
21 for my $map (@$files) {
22 utf8::decode $map;
23 next if $map =~ /\.(?:pst|meta)$/;
24 $map =~ s/∕/\//g;
25 cf::map::find $map;
26 Coro::Timer::sleep 0.05;
27 }
28
29 #TODO: should also preload random maps...
30};
15 31
16our $SCHEDULER = cf::coro { 32our $SCHEDULER = cf::coro {
17 while () { 33 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 34 Coro::Timer::sleep $SCHEDULE_INTERVAL;
19 35
20 for my $map (values %cf::MAP) { 36 # this weird form of iteration over values is used because
37 # the hash changes underneath us frequently, and for
38 # keeps a direct reference to the value without (in 5.8 perls)
39 # keeping a reference, so this is prone to crashes or worse.
40 my @maps = keys %cf::MAP;
41 for (@maps) {
42 my $map = $cf::MAP{$_}
43 or next;
44 $map->valid or next;
45
21 eval { 46 eval {
22 next if $map->players;
23 my $last_access = $map->last_access;
24 # not yet, because maps might become visible to players nearby 47 # not yet, because maps might become visible to players nearby
25 # we need a tiled meta map for this to work 48 # we need to remove the map from %cf::MAP and all tiled map links
26# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 49# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
27# $map->deactivate; 50# $map->deactivate;
28# delete $map->{active}; 51# delete $map->{active};
29# } 52# }
30 if ($map->should_reset) { 53 if ($map->should_reset) {
31 $map->reset; 54 $map->reset;
55 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
32 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 56 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
33 $map->swap_out; 57 $map->swap_out;
34 Coro::Timer::sleep $SAVE_INTERVAL; 58 Coro::Timer::sleep $SAVE_INTERVAL;
35 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 59 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
36 $map->save; 60 $map->save;
37 Coro::Timer::sleep $SAVE_INTERVAL; 61 Coro::Timer::sleep $SAVE_INTERVAL;
62 }
38 } 63 }
39 }; 64 };
40 warn $@ if $@; 65 warn $@ if $@;
41 Coro::cede; 66 Coro::cede;
42 } 67 };
43 } 68 }
44}; 69};
70
45$SCHEDULER->prio (-2); 71$SCHEDULER->prio (-2);
46 72
73# map load prefetch for tiled maps, possibly exits, too
74cf::map->attach (
75 on_enter => sub {
76 my ($map, $pl) = @_;
77
78 (Coro::async_pool {
79 my @diag; # diagonal neighbours
80
81 for (0 .. 3) {
82 my $neigh = $map->tile_path ($_)
83 or next;
84 $neigh = cf::map::find $neigh, $map
85 or next;
86 $neigh->load;
87
88 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
89 [$neigh->tile_path (($_ + 1) % 4), $neigh];
90 }
91
92 for (@diag) {
93 my $neigh = cf::map::find @$_
94 or next;
95 $neigh->load;
96 }
97 })->prio (2);
98 # higher prio because prefetching is very important
99 # as it prefetches maps that can make the server block
100 },
101);
102

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