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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.2 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.24 by root, Mon Jan 22 03:44:41 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 10our $SAVE_TIMEOUT = 20; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
11 11
12$DEACTIVATE_TIMEOUT = 3;#d# 12cf::async_ext {
13$SWAP_TIMEOUT = 5;#d# 13 $Coro::current->prio (Coro::PRIO_MIN);
14$SCHEDULE_INTERVAL = 1; 14 # load the header of swapped-out maps.
15 # this is not a correctness issue, it simply saves diskspace
16 # because old files will get cleaned up on reset time
17 Coro::Timer::sleep 1;
15 18
19 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20
21 for my $map (@$files) {
22 utf8::decode $map;
23 next if $map =~ /\.(?:pst|meta)$/;
24 $map =~ s/∕/\//g;
25 $map =~ s/\.map$//;
26 cf::map::find $map;
27 $cf::WAIT_FOR_TICK_ONE->wait;
28 }
29
30 #TODO: should also preload random maps...
31};
32
16our $SCHEDULER = cf::coro { 33our $SCHEDULER = cf::async_ext {
34 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
17 while () { 35 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 36 $schedule_interval->next;
19 37
20 for my $map (values %cf::MAP) { 38 # this weird form of iteration over values is used because
39 # the hash changes underneath us frequently, and for
40 # keeps a direct reference to the value without (in 5.8 perls)
41 # keeping a reference, so this is prone to crashes or worse.
42 my @maps = keys %cf::MAP;
43 for (@maps) {
44 my $map = $cf::MAP{$_}
45 or next;
46 $map->valid or next;
47
21 eval { 48 eval {
22 next if $map->players;
23 my $last_access = $map->last_access;
24 # not yet, because maps might become visible to players nearby 49 # not yet, because maps might become visible to players nearby
25 # we need a tiled meta map for this to work 50 # we need to remove the map from %cf::MAP and all tiled map links
26# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 51# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
27# $map->deactivate; 52# $map->deactivate;
28# delete $map->{active}; 53# delete $map->{active};
29# } 54# }
30 if ($map->should_reset) { 55 if ($map->should_reset) {
31 $map->reset; 56 $map->reset;
57 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
32 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 58 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
59 $cf::WAIT_FOR_TICK_ONE->wait;
33 $map->swap_out; 60 $map->swap_out;
34 Coro::Timer::sleep $SAVE_INTERVAL;
35 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 61 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
62 $cf::WAIT_FOR_TICK_ONE->wait;
36 $map->save; 63 $map->save;
37 Coro::Timer::sleep $SAVE_INTERVAL; 64 }
38 } 65 }
39 }; 66 };
40 warn $@ if $@; 67 warn $@ if $@;
41 Coro::cede; 68 Coro::cede;
42 } 69 };
43 } 70 }
44}; 71};
72
45$SCHEDULER->prio (-2); 73$SCHEDULER->prio (-2);
46 74

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