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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.2 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.43 by root, Wed Sep 19 21:57:26 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
11 13
12$DEACTIVATE_TIMEOUT = 3;#d# 14cf::async_ext {
13$SWAP_TIMEOUT = 5;#d# 15 $Coro::current->{desc} = "startup map scanner";
14$SCHEDULE_INTERVAL = 1; 16 $Coro::current->prio (Coro::PRIO_MIN);
15 17
18 # load the header of swapped-out maps.
19 # this is not a correctness issue, it simply saves diskspace
20 # because old files will get cleaned up on reset time
21 Coro::Timer::sleep 0.25;
22
23 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
24 cf::cede_to_tick;
25 cf::map::find $path;
26 }
27
28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 cf::cede_to_tick;
32
33 $path =~ /^~[^\/]+(\/.*)$/
34 or next; # doh
35
36 my $base = cf::map::find $1;
37
38 # skip maps without base maps on the assumption
39 # that those are old, unresettable maps
40 next unless $base;
41
42 # skip unresettable maps, for speed
43 next if $base->{deny_reset};
44
45 my $map = cf::map::find $path;
46
47 if ($map->{deny_reset}) {
48 warn "found noreset map with resettable base map, resetting: $path\n";
49 delete $map->{deny_reset};
50 }
51 }
52 }
53};
54
16our $SCHEDULER = cf::coro { 55our $SCHEDULER = cf::async_ext {
56 $Coro::current->{desc} = "map scheduler";
57 my $timer = Coro::Event->timer (after => 1);
58
17 while () { 59 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 60 $timer->interval ($SCHEDULE_INTERVAL);
61 $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
19 62
20 for my $map (values %cf::MAP) { 63 # this weird form of iteration over values is used because
64 # the hash changes underneath us frequently, and for
65 # keeps a direct reference to the value without (in 5.8 perls)
66 # keeping a reference, so this is prone to crashes or worse.
67 my @maps = keys %cf::MAP;
68 for (@maps) {
69 my $map = $cf::MAP{$_}
70 or next;
71 $map->valid or next;
72
21 eval { 73 eval {
22 next if $map->players;
23 my $last_access = $map->last_access;
24 # not yet, because maps might become visible to players nearby 74 # not yet, because maps might become visible to players nearby
25 # we need a tiled meta map for this to work 75 # we need to remove the map from %cf::MAP and all tiled map links
26# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 76# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
27# $map->deactivate; 77# $map->deactivate;
28# delete $map->{active}; 78# delete $map->{active};
29# } 79# }
30 if ($map->should_reset) { 80 if ($map->should_reset) {
31 $map->reset; 81 $map->reset;
32 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 82 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
83 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
84 $cf::TICK * 1.5, $SWAP_TIMEOUT;
85
86 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
33 $map->swap_out; 87 $map->swap_out;
34 Coro::Timer::sleep $SAVE_INTERVAL;
35 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 88 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
36 $map->save; 89 $map->save;
37 Coro::Timer::sleep $SAVE_INTERVAL; 90 $map->{last_save} -= rand; # randomise map save times a bit
91 }
38 } 92 }
39 }; 93 };
40 warn $@ if $@; 94 warn $@ if $@;
41 Coro::cede; 95 cf::cede_to_tick;
42 } 96 };
43 } 97 }
44}; 98};
99
45$SCHEDULER->prio (-2); 100$SCHEDULER->prio (-2);
46 101

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