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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.2 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.7 by root, Tue Jan 2 21:13:22 2007 UTC

1#! perl 1#! perl
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5 5
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 6our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 7our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 8our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 9our $SAVE_TIMEOUT = 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 10our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL
11
12$DEACTIVATE_TIMEOUT = 3;#d#
13$SWAP_TIMEOUT = 5;#d#
14$SCHEDULE_INTERVAL = 1;
15 11
16our $SCHEDULER = cf::coro { 12our $SCHEDULER = cf::coro {
17 while () { 13 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 14 Coro::Timer::sleep $SCHEDULE_INTERVAL;
19 15
20 for my $map (values %cf::MAP) { 16 for my $map (values %cf::MAP) {
21 eval { 17 eval {
22 next if $map->players;
23 my $last_access = $map->last_access;
24 # not yet, because maps might become visible to players nearby 18 # not yet, because maps might become visible to players nearby
25 # we need a tiled meta map for this to work 19 # we need to remove the map from %cf::MAP and all tiled map links
26# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 20# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
27# $map->deactivate; 21# $map->deactivate;
28# delete $map->{active}; 22# delete $map->{active};
29# } 23# }
30 if ($map->should_reset) { 24 if ($map->should_reset) {
31 $map->reset; 25 $map->reset;
26 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
32 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 27 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
33 $map->swap_out; 28 $map->swap_out;
34 Coro::Timer::sleep $SAVE_INTERVAL; 29 Coro::Timer::sleep $SAVE_INTERVAL;
35 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 30 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
36 $map->save; 31 $map->save;
37 Coro::Timer::sleep $SAVE_INTERVAL; 32 Coro::Timer::sleep $SAVE_INTERVAL;
33 }
38 } 34 }
39 }; 35 };
40 warn $@ if $@; 36 warn $@ if $@;
41 Coro::cede; 37 Coro::cede;
42 } 38 }
43 } 39 }
44}; 40};
41
45$SCHEDULER->prio (-2); 42$SCHEDULER->prio (-2);
46 43

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