ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/map-scheduler.ext
(Generate patch)

Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.21 by root, Wed Jan 10 01:16:52 2007 UTC vs.
Revision 1.47 by root, Tue Apr 15 14:21:04 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic 5# it also contains the map prefetching logic
6 6
7our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10our $SAVE_TIMEOUT = 20; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load
11 13
12cf::async_ext { 14cf::async_ext {
15 $Coro::current->{desc} = "startup map scanner";
13 $Coro::current->prio (Coro::PRIO_MIN); 16 $Coro::current->prio (Coro::PRIO_MIN);
17
14 # load the header of swapped-out maps. 18 # load the header of swapped-out maps.
15 # this is not a correctness issue, it simply saves diskspace 19 # this is not a correctness issue, it simply saves diskspace
16 # because old files will get cleaned up on reset time 20 # because old files will get cleaned up on reset time
17 Coro::Timer::sleep 1; 21 Coro::Timer::sleep 0.25;
18 22
19 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; 23 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
20 24 cf::cede_to_tick;
21 for my $map (@$files) {
22 utf8::decode $map;
23 next if $map =~ /\.(?:pst|meta)$/;
24 $map =~ s/∕/\//g;
25 cf::map::find $map; 25 cf::map::find $path;
26 $cf::WAIT_FOR_TICK_ONE->wait;
27 } 26 }
28 27
29 #TODO: should also preload random maps... 28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 cf::cede_to_tick;
32
33 $path =~ /^~[^\/]+(\/.*)$/
34 or next; # doh
35
36 my $base = cf::map::find $1;
37
38 # skip maps without base maps on the assumption
39 # that those are old, unresettable maps
40 next unless $base;
41
42 # skip unresettable maps, for speed
43 next if $base->{deny_reset};
44
45 my $map = cf::map::find $path;
46
47 if ($map->{deny_reset}) {
48 warn "found noreset map with resettable base map, resetting: $path\n";
49 delete $map->{deny_reset};
50 }
51 }
52 }
30}; 53};
31 54
32our $SCHEDULER = cf::async_ext { 55our $SCHEDULER = cf::async_ext {
56 $Coro::current->{desc} = "map scheduler";
57 $Coro::current->prio (Coro::PRIO_MAX);
58
33 while () { 59 while () {
60 if ($cf::LOADAVG > $SWAP_LOAD2) {
61 cf::wait_for_tick;
62 } else {
34 Coro::Timer::sleep $SCHEDULE_INTERVAL; 63 Coro::EV::timer_once $SCHEDULE_INTERVAL;
64 }
35 65
36 # this weird form of iteration over values is used because 66 # this weird form of iteration over values is used because
37 # the hash changes underneath us frequently, and for 67 # the hash changes underneath us frequently, and for
38 # keeps a direct reference to the value without (in 5.8 perls) 68 # keeps a direct reference to the value without (in 5.8 perls)
39 # keeping a reference, so this is prone to crashes or worse. 69 # keeping a reference, so this is prone to crashes or worse.
50# $map->deactivate; 80# $map->deactivate;
51# delete $map->{active}; 81# delete $map->{active};
52# } 82# }
53 if ($map->should_reset) { 83 if ($map->should_reset) {
54 $map->reset; 84 $map->reset;
55 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { 85 } elsif ($map->in_memory == cf::MAP_ACTIVE) {
86 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
87 $cf::TICK * 1.5, $SWAP_TIMEOUT;
88
56 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { 89 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
57 $cf::WAIT_FOR_TICK_ONE->wait;
58 $map->swap_out; 90 $map->swap_out;
59 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 91 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
60 $cf::WAIT_FOR_TICK_ONE->wait;
61 $map->save; 92 $map->save;
93 $map->{last_save} -= rand; # randomise map save times a bit
62 } 94 }
63 } 95 }
64 }; 96 };
65 warn $@ if $@; 97 warn $@ if $@;
66 Coro::cede; 98 cf::cede_to_tick;
67 }; 99 };
68 } 100 }
69}; 101};
70 102
71$SCHEDULER->prio (-2); 103$SCHEDULER->prio (-2);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines