--- deliantra/server/ext/map-scheduler.ext 2007/01/04 17:22:06 1.12 +++ deliantra/server/ext/map-scheduler.ext 2007/02/12 01:33:41 1.29 @@ -1,37 +1,38 @@ -#! perl +#! perl # MANDATORY # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. +# it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save maps every n seconds -our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds +our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active -cf::coro { +cf::async_ext { $Coro::current->prio (Coro::PRIO_MIN); - # load the header of swapped-out. + # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time - Coro::Timer::sleep 5; + Coro::Timer::sleep 1; my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; for my $map (@$files) { utf8::decode $map; next if $map =~ /\.(?:pst|meta)$/; - $map =~ s/∕/\//g; cf::map::find $map; - Coro::Timer::sleep 0.5; + $cf::WAIT_FOR_TICK_ONE->wait; } #TODO: should also preload random maps... }; -our $SCHEDULER = cf::coro { +our $SCHEDULER = cf::async_ext { + my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + $schedule_interval->next unless cf::object::actives_size > $MAX_ACTIVES; # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -53,12 +54,13 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; + $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; } } }; @@ -70,12 +72,3 @@ $SCHEDULER->prio (-2); -# map load prefetch -cf::map->attach ( - on_enter => sub { - my ($map, $pl) = @_; - - # floodfill surrounging maps, asynchronously - }, -); -