… | |
… | |
15 | # load the header of swapped-out maps. |
15 | # load the header of swapped-out maps. |
16 | # this is not a correctness issue, it simply saves diskspace |
16 | # this is not a correctness issue, it simply saves diskspace |
17 | # because old files will get cleaned up on reset time |
17 | # because old files will get cleaned up on reset time |
18 | Coro::Timer::sleep 1; |
18 | Coro::Timer::sleep 1; |
19 | |
19 | |
20 | my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; |
20 | my $files = Coro::AIO::aio_readdir $cf::TMPDIR; |
21 | |
21 | |
22 | for my $map (@$files) { |
22 | for my $map (@$files) { |
23 | utf8::decode $map; |
23 | utf8::decode $map; |
24 | next if $map =~ /\.(?:pst|meta)$/; |
24 | next if $map =~ /\.(?:pst|meta)$/; |
25 | cf::map::find $map; |
25 | cf::map::find $map; |
26 | $cf::WAIT_FOR_TICK->wait; |
26 | cf::wait_for_tick; |
27 | $cf::WAIT_FOR_TICK->wait; |
|
|
28 | $cf::WAIT_FOR_TICK->wait; |
|
|
29 | } |
27 | } |
30 | |
28 | |
31 | #TODO: should also preload random maps... |
29 | #TODO: should also preload random maps... |
32 | }; |
30 | }; |
33 | |
31 | |
34 | our $SCHEDULER = cf::async_ext { |
32 | our $SCHEDULER = cf::async_ext { |
35 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
36 | while () { |
33 | while () { |
37 | $schedule_interval->next unless cf::object::actives_size > $MAX_ACTIVES; |
34 | Coro::Event::do_timer (after => $SCHEDULE_INTERVAL); |
38 | |
35 | |
39 | # this weird form of iteration over values is used because |
36 | # this weird form of iteration over values is used because |
40 | # the hash changes underneath us frequently, and for |
37 | # the hash changes underneath us frequently, and for |
41 | # keeps a direct reference to the value without (in 5.8 perls) |
38 | # keeps a direct reference to the value without (in 5.8 perls) |
42 | # keeping a reference, so this is prone to crashes or worse. |
39 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
57 | $map->reset; |
54 | $map->reset; |
58 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
55 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
59 | my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; |
56 | my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT; |
60 | if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
57 | if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
61 | $map->swap_out; |
58 | $map->swap_out; |
62 | $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; |
59 | cf::wait_for_tick unless $max_idle == 1; |
63 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
60 | } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
64 | $map->save; |
61 | $map->save; |
65 | $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1; |
62 | cf::wait_for_tick unless $max_idle == 1; |
66 | } |
63 | } |
67 | } |
64 | } |
68 | }; |
65 | }; |
69 | warn $@ if $@; |
66 | warn $@ if $@; |
70 | Coro::cede; |
67 | Coro::cede; |