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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.2 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.35 by root, Sun Jun 10 04:05:47 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
8our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 60; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
11 13
12$DEACTIVATE_TIMEOUT = 3;#d# 14cf::async_ext {
13$SWAP_TIMEOUT = 5;#d# 15 $Coro::current->prio (Coro::PRIO_MIN);
14$SCHEDULE_INTERVAL = 1;
15 16
17 # load the header of swapped-out maps.
18 # this is not a correctness issue, it simply saves diskspace
19 # because old files will get cleaned up on reset time
20 Coro::Timer::sleep 0.25;
21
22 for my $map (@{ cf::map::tmp_maps or [] }) {
23 cf::map::find $map;
24 cf::wait_for_tick; Coro::cede;
25 }
26
27 #TODO: should also preload random maps...
28
29 # now hunt for resettable per-player maps
30 for my $login (@{ cf::player::list_logins or [] }) {
31 for my $path (@{ cf::player::maps $login or [] }) {
32 Coro::cede;
33
34 $path =~ /^~[^\/]+(\/.*)$/
35 or next; # doh
36
37 my $base = cf::map::find $1;
38
39 # skip maps without base maps on the assumption
40 # that those are old, unresettable maps
41 next unless $base;
42
43 # skip unresettable maps, for speed
44 next if $base->{deny_reset};
45
46 my $map = cf::map::find $path;
47 cf::wait_for_tick;
48
49 if ($map->{deny_reset}) {
50 warn "found noreset map with resettable base map, resetting: $path\n";
51 delete $map->{deny_reset};
52 }
53 }
54 }
55};
56
16our $SCHEDULER = cf::coro { 57our $SCHEDULER = cf::async_ext {
17 while () { 58 while () {
18 Coro::Timer::sleep $SCHEDULE_INTERVAL; 59 Coro::Event::do_timer (after => $SCHEDULE_INTERVAL)
60 unless $cf::LOADAVG > $SWAP_LOAD2;
19 61
20 for my $map (values %cf::MAP) { 62 # this weird form of iteration over values is used because
63 # the hash changes underneath us frequently, and for
64 # keeps a direct reference to the value without (in 5.8 perls)
65 # keeping a reference, so this is prone to crashes or worse.
66 my @maps = keys %cf::MAP;
67 for (@maps) {
68 my $map = $cf::MAP{$_}
69 or next;
70 $map->valid or next;
71
21 eval { 72 eval {
22 next if $map->players;
23 my $last_access = $map->last_access;
24 # not yet, because maps might become visible to players nearby 73 # not yet, because maps might become visible to players nearby
25 # we need a tiled meta map for this to work 74 # we need to remove the map from %cf::MAP and all tiled map links
26# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { 75# if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
27# $map->deactivate; 76# $map->deactivate;
28# delete $map->{active}; 77# delete $map->{active};
29# } 78# }
30 if ($map->should_reset) { 79 if ($map->should_reset) {
31 $map->reset; 80 $map->reset;
32 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { 81 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
82 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
83
84 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
33 $map->swap_out; 85 $map->swap_out;
34 Coro::Timer::sleep $SAVE_INTERVAL; 86 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
35 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 87 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
36 $map->save; 88 $map->save;
37 Coro::Timer::sleep $SAVE_INTERVAL; 89 cf::wait_for_tick unless $cf::LOADAVG > $SWAP_LOAD2;
90 }
38 } 91 }
39 }; 92 };
40 warn $@ if $@; 93 warn $@ if $@;
41 Coro::cede; 94 cf::cede_to_tick;
42 } 95 };
43 } 96 }
44}; 97};
98
45$SCHEDULER->prio (-2); 99$SCHEDULER->prio (-2);
46 100

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