--- deliantra/server/ext/map-scheduler.ext 2007/01/05 20:04:02 1.17 +++ deliantra/server/ext/map-scheduler.ext 2007/10/11 00:34:31 1.45 @@ -1,37 +1,71 @@ -#! perl +#! perl # mandatory # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. +# it also contains the map prefetching logic -our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu -our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out -our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs -our $SAVE_TIMEOUT = 20; # save maps every n seconds -our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL +#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu +our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out +our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs +our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds +our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load +our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load cf::async_ext { + $Coro::current->{desc} = "startup map scanner"; $Coro::current->prio (Coro::PRIO_MIN); + # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time - Coro::Timer::sleep 1; - - my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; + Coro::Timer::sleep 0.25; - for my $map (@$files) { - utf8::decode $map; - next if $map =~ /\.(?:pst|meta)$/; - $map =~ s/∕/\//g; - cf::map::find $map; - Coro::Timer::sleep 0.05; + for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) { + cf::cede_to_tick; + cf::map::find $path; } - #TODO: should also preload random maps... + # now hunt for resettable per-player maps + for my $login (@{ cf::player::list_logins or [] }) { + for my $path (@{ cf::player::maps $login or [] }) { + cf::cede_to_tick; + + $path =~ /^~[^\/]+(\/.*)$/ + or next; # doh + + my $base = cf::map::find $1; + + # skip maps without base maps on the assumption + # that those are old, unresettable maps + next unless $base; + + # skip unresettable maps, for speed + next if $base->{deny_reset}; + + my $map = cf::map::find $path; + + if ($map->{deny_reset}) { + warn "found noreset map with resettable base map, resetting: $path\n"; + delete $map->{deny_reset}; + } + } + } }; our $SCHEDULER = cf::async_ext { + $Coro::current->{desc} = "map scheduler"; + $Coro::current->prio (Coro::PRIO_MAX); + my $timer = Coro::Event->timer (data => cf::WF_AUTOCANCEL); + while () { - Coro::Timer::sleep $SCHEDULE_INTERVAL; + if ($cf::LOADAVG > $SWAP_LOAD2) { + $timer->interval (0.05); + $timer->next; + cf::wait_for_tick; + } else { + $timer->interval ($SCHEDULE_INTERVAL); + $timer->next; + } # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for @@ -53,50 +87,22 @@ if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { - if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { + my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), + $cf::TICK * 1.5, $SWAP_TIMEOUT; + + if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { $map->swap_out; - Coro::Timer::sleep $SAVE_INTERVAL; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; - Coro::Timer::sleep $SAVE_INTERVAL; + $map->{last_save} -= rand; # randomise map save times a bit } } }; warn $@ if $@; - Coro::cede; + cf::cede_to_tick; }; } }; $SCHEDULER->prio (-2); -# map load prefetch for tiled maps, possibly exits, too -cf::map->attach ( - on_enter => sub { - my ($map, $pl) = @_; - - (cf::async { - my @diag; # diagonal neighbours - - for (0 .. 3) { - my $neigh = $map->tile_path ($_) - or next; - $neigh = cf::map::find $neigh, $map - or next; - $neigh->load; - - push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh], - [$neigh->tile_path (($_ + 1) % 4), $neigh]; - } - - for (@diag) { - my $neigh = cf::map::find @$_ - or next; - $neigh->load; - } - })->prio (2); - # higher prio because prefetching is very important - # as it prefetches maps that can make the server block - }, -); -