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… | |
4 | # the reset/swap policy of the server. |
4 | # the reset/swap policy of the server. |
5 | # it also contains the map prefetching logic |
5 | # it also contains the map prefetching logic |
6 | |
6 | |
7 | #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
7 | #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu |
8 | our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out |
8 | our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out |
9 | our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs |
9 | our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs |
10 | our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds |
10 | our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds |
11 | our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load |
11 | our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load |
12 | our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load |
12 | our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .6; # swap as fast as possible at this load |
13 | |
13 | |
14 | cf::async_ext { |
14 | cf::async_ext { |
15 | $Coro::current->{desc} = "startup map scanner"; |
15 | $Coro::current->{desc} = "startup map scanner"; |
16 | $Coro::current->prio (Coro::PRIO_MIN); |
16 | $Coro::current->prio (Coro::PRIO_MIN); |
17 | |
17 | |
… | |
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53 | }; |
53 | }; |
54 | |
54 | |
55 | our $SCHEDULER = cf::async_ext { |
55 | our $SCHEDULER = cf::async_ext { |
56 | $Coro::current->{desc} = "map scheduler"; |
56 | $Coro::current->{desc} = "map scheduler"; |
57 | $Coro::current->prio (Coro::PRIO_MAX); |
57 | $Coro::current->prio (Coro::PRIO_MAX); |
58 | my $timer = Coro::Event->timer (data => cf::WF_AUTOCANCEL); |
|
|
59 | |
58 | |
60 | while () { |
59 | while () { |
61 | if ($cf::LOADAVG > $SWAP_LOAD2) { |
60 | if ($cf::LOADAVG > $SWAP_LOAD2) { |
62 | $timer->interval (0.05); |
|
|
63 | $timer->next; |
|
|
64 | cf::wait_for_tick; |
61 | cf::wait_for_tick; |
65 | } else { |
62 | } else { |
66 | $timer->interval ($SCHEDULE_INTERVAL); |
63 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
67 | $timer->next; |
|
|
68 | } |
64 | } |
69 | |
65 | |
70 | # this weird form of iteration over values is used because |
66 | # this weird form of iteration over values is used because |
71 | # the hash changes underneath us frequently, and for |
67 | # the hash changes underneath us frequently, and for |
72 | # keeps a direct reference to the value without (in 5.8 perls) |
68 | # keeps a direct reference to the value without (in 5.8 perls) |
… | |
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84 | # $map->deactivate; |
80 | # $map->deactivate; |
85 | # delete $map->{active}; |
81 | # delete $map->{active}; |
86 | # } |
82 | # } |
87 | if ($map->should_reset) { |
83 | if ($map->should_reset) { |
88 | $map->reset; |
84 | $map->reset; |
89 | } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { |
85 | } elsif ($map->in_memory == cf::MAP_ACTIVE) { |
90 | my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), |
86 | my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5), |
91 | $cf::TICK * 1.5, $SWAP_TIMEOUT; |
87 | $cf::TICK * 1.5, $SWAP_TIMEOUT; |
92 | |
88 | |
93 | if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
89 | if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) { |
94 | $map->swap_out; |
90 | $map->swap_out; |