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/cvs/deliantra/server/ext/map-scheduler.ext
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Comparing deliantra/server/ext/map-scheduler.ext (file contents):
Revision 1.9 by root, Wed Jan 3 12:33:33 2007 UTC vs.
Revision 1.41 by root, Fri Aug 24 01:12:11 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# this extension swaps out maps and resets them, in essence managing 3# this extension swaps out maps and resets them, in essence managing
4# the reset/swap policy of the server. 4# the reset/swap policy of the server.
5# it also contains the map prefetching logic
5 6
6our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu 7#our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out 8our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
8our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs 9our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
9our $SAVE_TIMEOUT = 30; # save maps every n seconds 10our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
10our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL 11our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
11 13
14cf::async_ext {
15 $Coro::current->prio (Coro::PRIO_MIN);
16
17 # load the header of swapped-out maps.
18 # this is not a correctness issue, it simply saves diskspace
19 # because old files will get cleaned up on reset time
20 Coro::Timer::sleep 0.25;
21
22 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
23 cf::cede_to_tick;
24 cf::map::find $path;
25 }
26
27 # now hunt for resettable per-player maps
28 for my $login (@{ cf::player::list_logins or [] }) {
29 for my $path (@{ cf::player::maps $login or [] }) {
30 cf::cede_to_tick;
31
32 $path =~ /^~[^\/]+(\/.*)$/
33 or next; # doh
34
35 my $base = cf::map::find $1;
36
37 # skip maps without base maps on the assumption
38 # that those are old, unresettable maps
39 next unless $base;
40
41 # skip unresettable maps, for speed
42 next if $base->{deny_reset};
43
44 my $map = cf::map::find $path;
45
46 if ($map->{deny_reset}) {
47 warn "found noreset map with resettable base map, resetting: $path\n";
48 delete $map->{deny_reset};
49 }
50 }
51 }
52};
53
12our $SCHEDULER = cf::coro { 54our $SCHEDULER = cf::async_ext {
55 my $timer = Coro::Event->timer (after => 1);
56
13 while () { 57 while () {
14 Coro::Timer::sleep $SCHEDULE_INTERVAL; 58 $timer->interval ($SCHEDULE_INTERVAL);
59 $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
15 60
16 # this weird form of iteration over values is used because 61 # this weird form of iteration over values is used because
17 # the hash changes underneath us frequently, and for 62 # the hash changes underneath us frequently, and for
18 # keeps a direct reference to the value without (in 5.8 perls) 63 # keeps a direct reference to the value without (in 5.8 perls)
19 # keeping a reference, so this is prone to crashes or worse. 64 # keeping a reference, so this is prone to crashes or worse.
31# delete $map->{active}; 76# delete $map->{active};
32# } 77# }
33 if ($map->should_reset) { 78 if ($map->should_reset) {
34 $map->reset; 79 $map->reset;
35 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { 80 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
81 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
82 $cf::TICK * 1.5, $SWAP_TIMEOUT;
83
36 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { 84 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
37 $map->swap_out; 85 $map->swap_out;
38 Coro::Timer::sleep $SAVE_INTERVAL;
39 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 86 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
40 $map->save; 87 $map->save;
41 Coro::Timer::sleep $SAVE_INTERVAL; 88 $map->{last_save} -= rand; # randomise map save times a bit
42 } 89 }
43 } 90 }
44 }; 91 };
45 warn $@ if $@; 92 warn $@ if $@;
46 Coro::cede; 93 cf::cede_to_tick;
47 }; 94 };
48 } 95 }
49}; 96};
50 97
51$SCHEDULER->prio (-2); 98$SCHEDULER->prio (-2);

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