#! perl # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs our $SAVE_TIMEOUT = 60; # save maps every n seconds our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD $DEACTIVATE_TIMEOUT = 3;#d# $SWAP_TIMEOUT = 5;#d# $SCHEDULE_INTERVAL = 1; our $SCHEDULER = cf::coro { while () { Coro::Timer::sleep $SCHEDULE_INTERVAL; for my $map (values %cf::MAP) { eval { next if $map->in_memory != cf::MAP_IN_MEMORY; next if $map->players; my $last_access = $map->last_access; # not yet, because maps might become visible to players nearby # we need a tiled meta map for this to work # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { # $map->deactivate; # delete $map->{active}; # } if ($map->should_reset) { $map->reset; } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { $map->swap_out; Coro::Timer::sleep $SAVE_INTERVAL; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; Coro::Timer::sleep $SAVE_INTERVAL; } }; warn $@ if $@; Coro::cede; } } }; $SCHEDULER->prio (-2);