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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.13
Committed: Thu Jan 4 17:28:49 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.12: +1 -1 lines
Log Message:
add some cede's strategically, tune

File Contents

# Content
1 #! perl
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5
6 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7 our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out
8 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9 our $SAVE_TIMEOUT = 20; # save maps every n seconds
10 our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL
11
12 cf::coro {
13 $Coro::current->prio (Coro::PRIO_MIN);
14 # load the header of swapped-out.
15 # this is not a correctness issue, it simply saves diskspace
16 # because old files will get cleaned up on reset time
17 Coro::Timer::sleep 5;
18
19 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
20
21 for my $map (@$files) {
22 utf8::decode $map;
23 next if $map =~ /\.(?:pst|meta)$/;
24 $map =~ s/∕/\//g;
25 cf::map::find $map;
26 Coro::Timer::sleep 0.05;
27 }
28
29 #TODO: should also preload random maps...
30 };
31
32 our $SCHEDULER = cf::coro {
33 while () {
34 Coro::Timer::sleep $SCHEDULE_INTERVAL;
35
36 # this weird form of iteration over values is used because
37 # the hash changes underneath us frequently, and for
38 # keeps a direct reference to the value without (in 5.8 perls)
39 # keeping a reference, so this is prone to crashes or worse.
40 my @maps = keys %cf::MAP;
41 for (@maps) {
42 my $map = $cf::MAP{$_}
43 or next;
44 $map->valid or next;
45
46 eval {
47 # not yet, because maps might become visible to players nearby
48 # we need to remove the map from %cf::MAP and all tiled map links
49 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
50 # $map->deactivate;
51 # delete $map->{active};
52 # }
53 if ($map->should_reset) {
54 $map->reset;
55 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
56 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
57 $map->swap_out;
58 Coro::Timer::sleep $SAVE_INTERVAL;
59 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
60 $map->save;
61 Coro::Timer::sleep $SAVE_INTERVAL;
62 }
63 }
64 };
65 warn $@ if $@;
66 Coro::cede;
67 };
68 }
69 };
70
71 $SCHEDULER->prio (-2);
72
73 # map load prefetch
74 cf::map->attach (
75 on_enter => sub {
76 my ($map, $pl) = @_;
77
78 # floodfill surrounging maps, asynchronously
79 },
80 );
81