#! perl # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu our $SWAP_TIMEOUT = 35; # number of seconds after which maps inactive get swapped out our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs our $SAVE_TIMEOUT = 20; # save maps every n seconds our $SAVE_INTERVAL = 0.1; # save at max. one map every $SAVE_INTERVAL cf::coro { $Coro::current->prio (Coro::PRIO_MIN); # load the header of swapped-out maps. # this is not a correctness issue, it simply saves diskspace # because old files will get cleaned up on reset time Coro::Timer::sleep 1; my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir; for my $map (@$files) { utf8::decode $map; next if $map =~ /\.(?:pst|meta)$/; $map =~ s/∕/\//g; cf::map::find $map; Coro::Timer::sleep 0.05; } #TODO: should also preload random maps... }; our $SCHEDULER = cf::coro { while () { Coro::Timer::sleep $SCHEDULE_INTERVAL; # this weird form of iteration over values is used because # the hash changes underneath us frequently, and for # keeps a direct reference to the value without (in 5.8 perls) # keeping a reference, so this is prone to crashes or worse. my @maps = keys %cf::MAP; for (@maps) { my $map = $cf::MAP{$_} or next; $map->valid or next; eval { # not yet, because maps might become visible to players nearby # we need to remove the map from %cf::MAP and all tiled map links # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { # $map->deactivate; # delete $map->{active}; # } if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) { $map->swap_out; Coro::Timer::sleep $SAVE_INTERVAL; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; Coro::Timer::sleep $SAVE_INTERVAL; } } }; warn $@ if $@; Coro::cede; }; } }; $SCHEDULER->prio (-2); # map load prefetch for tiled maps, possibly exits, too cf::map->attach ( on_enter => sub { my ($map, $pl) = @_; (Coro::async_pool { my @diag; # diagonal neighbours for (0 .. 3) { my $neigh = $map->tile_path ($_) or next; $neigh = cf::map::find $neigh, $map or next; $neigh->load; push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh], [$neigh->tile_path (($_ + 1) % 4), $neigh]; } for (@diag) { my $neigh = cf::map::find @$_ or next; $neigh->load; } })->prio (2); # higher prio because prefetching is very important # as it prefetches maps that can make the server block }, );