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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.29
Committed: Mon Feb 12 01:33:41 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.28: +2 -2 lines
Log Message:
tuna

File Contents

# Content
1 #! perl # MANDATORY
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds
11 our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active
12
13 cf::async_ext {
14 $Coro::current->prio (Coro::PRIO_MIN);
15 # load the header of swapped-out maps.
16 # this is not a correctness issue, it simply saves diskspace
17 # because old files will get cleaned up on reset time
18 Coro::Timer::sleep 1;
19
20 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21
22 for my $map (@$files) {
23 utf8::decode $map;
24 next if $map =~ /\.(?:pst|meta)$/;
25 cf::map::find $map;
26 $cf::WAIT_FOR_TICK_ONE->wait;
27 }
28
29 #TODO: should also preload random maps...
30 };
31
32 our $SCHEDULER = cf::async_ext {
33 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
34 while () {
35 $schedule_interval->next unless cf::object::actives_size > $MAX_ACTIVES;
36
37 # this weird form of iteration over values is used because
38 # the hash changes underneath us frequently, and for
39 # keeps a direct reference to the value without (in 5.8 perls)
40 # keeping a reference, so this is prone to crashes or worse.
41 my @maps = keys %cf::MAP;
42 for (@maps) {
43 my $map = $cf::MAP{$_}
44 or next;
45 $map->valid or next;
46
47 eval {
48 # not yet, because maps might become visible to players nearby
49 # we need to remove the map from %cf::MAP and all tiled map links
50 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
51 # $map->deactivate;
52 # delete $map->{active};
53 # }
54 if ($map->should_reset) {
55 $map->reset;
56 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
57 my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT;
58 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
59 $map->swap_out;
60 $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1;
61 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
62 $map->save;
63 $cf::WAIT_FOR_TICK_ONE->wait unless $max_idle == 1;
64 }
65 }
66 };
67 warn $@ if $@;
68 Coro::cede;
69 };
70 }
71 };
72
73 $SCHEDULER->prio (-2);
74