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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.3
Committed: Mon Jan 1 13:31:47 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.2: +12 -14 lines
Log Message:
this is close to working

File Contents

# Content
1 #! perl
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5
6 our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
7 our $SWAP_TIMEOUT = 90; # number of seconds after which maps inactive get swapped out
8 our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs
9 our $SAVE_TIMEOUT = 60; # save maps every n seconds
10 our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL
11
12 our $SCHEDULER = cf::coro {
13 while () {
14 Coro::Timer::sleep $SCHEDULE_INTERVAL;
15
16 for my $map (values %cf::MAP) {
17 eval {
18 next if $map->players;
19 my $last_access = $map->last_access;
20 # not yet, because maps might become visible to players nearby
21 # we need to remove the map from %cf::MAP and all tiled map links
22 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
23 # $map->deactivate;
24 # delete $map->{active};
25 # }
26 if ($map->should_reset) {
27 $map->reset;
28 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
29 if ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) {
30 $map->swap_out;
31 Coro::Timer::sleep $SAVE_INTERVAL;
32 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
33 $map->save;
34 Coro::Timer::sleep $SAVE_INTERVAL;
35 }
36 }
37 };
38 warn $@ if $@;
39 Coro::cede;
40 }
41 }
42 };
43 $SCHEDULER->prio (-2);
44