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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.32
Committed: Mon Apr 16 06:23:41 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.31: +3 -5 lines
Log Message:
VERY EXPERIMENTAL

- change the way archetypes and treasurelists are being loaded:
  - referring to a nonexisting treasurelist will create an empty one
  - referring to a nonexisting archetype will create an empty one
  - archetypes/treasurelists will overwrite any existing object
    of the same name.

- net effect should be to allow reloading of archetypes and treasurelists
  at runtime at a later stage.

File Contents

# Content
1 #! perl # MANDATORY
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 40; # number of seconds after which maps inactive get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 5; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 20; # save maps every n seconds
11 our $MAX_ACTIVES = $cf::CFG{max_actives} || 200000; # swap aggressively when > this many objects are active
12
13 cf::async_ext {
14 $Coro::current->prio (Coro::PRIO_MIN);
15 # load the header of swapped-out maps.
16 # this is not a correctness issue, it simply saves diskspace
17 # because old files will get cleaned up on reset time
18 Coro::Timer::sleep 1;
19
20 my $files = Coro::AIO::aio_readdir cf::localdir . "/" . cf::tmpdir;
21
22 for my $map (@$files) {
23 utf8::decode $map;
24 next if $map =~ /\.(?:pst|meta)$/;
25 cf::map::find $map;
26 cf::wait_for_tick;
27 }
28
29 #TODO: should also preload random maps...
30 };
31
32 our $SCHEDULER = cf::async_ext {
33 while () {
34 Coro::Event::do_timer (after => $SCHEDULE_INTERVAL);
35
36 # this weird form of iteration over values is used because
37 # the hash changes underneath us frequently, and for
38 # keeps a direct reference to the value without (in 5.8 perls)
39 # keeping a reference, so this is prone to crashes or worse.
40 my @maps = keys %cf::MAP;
41 for (@maps) {
42 my $map = $cf::MAP{$_}
43 or next;
44 $map->valid or next;
45
46 eval {
47 # not yet, because maps might become visible to players nearby
48 # we need to remove the map from %cf::MAP and all tiled map links
49 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
50 # $map->deactivate;
51 # delete $map->{active};
52 # }
53 if ($map->should_reset) {
54 $map->reset;
55 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
56 my $max_idle = cf::object::actives_size > $MAX_ACTIVES ? 1 : $SWAP_TIMEOUT;
57 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
58 $map->swap_out;
59 cf::wait_for_tick unless $max_idle == 1;
60 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
61 $map->save;
62 cf::wait_for_tick unless $max_idle == 1;
63 }
64 }
65 };
66 warn $@ if $@;
67 Coro::cede;
68 };
69 }
70 };
71
72 $SCHEDULER->prio (-2);
73