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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.38
Committed: Mon Jul 23 17:53:55 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.37: +6 -7 lines
Log Message:
much better, still label duplication

File Contents

# Content
1 #! perl # mandatory
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || .8; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11 our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13
14 cf::async_ext {
15 $Coro::current->prio (Coro::PRIO_MIN);
16
17 # load the header of swapped-out maps.
18 # this is not a correctness issue, it simply saves diskspace
19 # because old files will get cleaned up on reset time
20 Coro::Timer::sleep 0.25;
21
22 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
23 cf::cede_to_tick;
24 cf::map::find $path;
25 }
26
27 # now hunt for resettable per-player maps
28 for my $login (@{ cf::player::list_logins or [] }) {
29 for my $path (@{ cf::player::maps $login or [] }) {
30 cf::cede_to_tick;
31
32 $path =~ /^~[^\/]+(\/.*)$/
33 or next; # doh
34
35 my $base = cf::map::find $1;
36
37 # skip maps without base maps on the assumption
38 # that those are old, unresettable maps
39 next unless $base;
40
41 # skip unresettable maps, for speed
42 next if $base->{deny_reset};
43
44 my $map = cf::map::find $path;
45
46 if ($map->{deny_reset}) {
47 warn "found noreset map with resettable base map, resetting: $path\n";
48 delete $map->{deny_reset};
49 }
50 }
51 }
52 };
53
54 our $SCHEDULER = cf::async_ext {
55 my $timer = Coro::Event->timer (after => 1);
56
57 while () {
58 $timer->interval ($SCHEDULE_INTERVAL);
59 $timer->next unless $cf::LOADAVG > $SWAP_LOAD2;
60
61 # this weird form of iteration over values is used because
62 # the hash changes underneath us frequently, and for
63 # keeps a direct reference to the value without (in 5.8 perls)
64 # keeping a reference, so this is prone to crashes or worse.
65 my @maps = keys %cf::MAP;
66 for (@maps) {
67 my $map = $cf::MAP{$_}
68 or next;
69 $map->valid or next;
70
71 eval {
72 # not yet, because maps might become visible to players nearby
73 # we need to remove the map from %cf::MAP and all tiled map links
74 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
75 # $map->deactivate;
76 # delete $map->{active};
77 # }
78 if ($map->should_reset) {
79 $map->reset;
80 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
81 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, 0), 0, $SWAP_TIMEOUT;
82
83 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
84 $map->swap_out;
85 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
86 $map->save;
87 }
88 }
89 };
90 warn $@ if $@;
91 cf::cede_to_tick;
92 };
93 }
94 };
95
96 $SCHEDULER->prio (-2);
97