#! perl # this extension swaps out maps and resets them, in essence managing # the reset/swap policy of the server. our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu our $SWAP_TIMEOUT = 70; # number of seconds after which maps inactive get swapped out our $SCHEDULE_INTERVAL = 5; # time the map scheduler sleeps between runs our $SAVE_TIMEOUT = 40; # save maps every n seconds our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_INTERVAL our $SCHEDULER = cf::coro { while () { Coro::Timer::sleep $SCHEDULE_INTERVAL; for my $map (values %cf::MAP) { eval { next if $map->players; # not yet, because maps might become visible to players nearby # we need to remove the map from %cf::MAP and all tiled map links # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) { # $map->deactivate; # delete $map->{active}; # } if ($map->should_reset) { $map->reset; } elsif ($map->in_memory == cf::MAP_IN_MEMORY) { if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) { $map->swap_out; Coro::Timer::sleep $SAVE_INTERVAL; } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { $map->save; Coro::Timer::sleep $SAVE_INTERVAL; } } }; warn $@ if $@; Coro::cede; } } }; $SCHEDULER->prio (-2);