ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.45
Committed: Thu Oct 11 00:34:31 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.44: +10 -4 lines
Log Message:
- rewrite follow to use a coroutine and make it generally safer.
- the map scheduler, under duress, tried to swap out maps fast, but when
  a sync job was entered it also entered and andless loop causing a freeze.
  hack around this temporairly by always sleeping 50ms.

File Contents

# Content
1 #! perl # mandatory
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5 # it also contains the map prefetching logic
6
7 #our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
8 our $SWAP_TIMEOUT = $cf::CFG{swap_timeout} || 300; # number of seconds after which inactive maps get swapped out
9 our $SCHEDULE_INTERVAL = $cf::CFG{schedule_interval} || 2; # time the map scheduler sleeps between runs
10 our $SAVE_TIMEOUT = $cf::CFG{save_timeout} || 30; # save maps every n seconds
11 our $SWAP_LOAD1 = $cf::CFG{swap_load1} || .1; # start aggressively swapping at this load
12 our $SWAP_LOAD2 = $cf::CFG{swap_load2} || .4; # swap as fast as possible at this load
13
14 cf::async_ext {
15 $Coro::current->{desc} = "startup map scanner";
16 $Coro::current->prio (Coro::PRIO_MIN);
17
18 # load the header of swapped-out maps.
19 # this is not a correctness issue, it simply saves diskspace
20 # because old files will get cleaned up on reset time
21 Coro::Timer::sleep 0.25;
22
23 for my $path (@{ cf::map::tmp_maps or [] }, @{ cf::map::random_maps or [] }) {
24 cf::cede_to_tick;
25 cf::map::find $path;
26 }
27
28 # now hunt for resettable per-player maps
29 for my $login (@{ cf::player::list_logins or [] }) {
30 for my $path (@{ cf::player::maps $login or [] }) {
31 cf::cede_to_tick;
32
33 $path =~ /^~[^\/]+(\/.*)$/
34 or next; # doh
35
36 my $base = cf::map::find $1;
37
38 # skip maps without base maps on the assumption
39 # that those are old, unresettable maps
40 next unless $base;
41
42 # skip unresettable maps, for speed
43 next if $base->{deny_reset};
44
45 my $map = cf::map::find $path;
46
47 if ($map->{deny_reset}) {
48 warn "found noreset map with resettable base map, resetting: $path\n";
49 delete $map->{deny_reset};
50 }
51 }
52 }
53 };
54
55 our $SCHEDULER = cf::async_ext {
56 $Coro::current->{desc} = "map scheduler";
57 $Coro::current->prio (Coro::PRIO_MAX);
58 my $timer = Coro::Event->timer (data => cf::WF_AUTOCANCEL);
59
60 while () {
61 if ($cf::LOADAVG > $SWAP_LOAD2) {
62 $timer->interval (0.05);
63 $timer->next;
64 cf::wait_for_tick;
65 } else {
66 $timer->interval ($SCHEDULE_INTERVAL);
67 $timer->next;
68 }
69
70 # this weird form of iteration over values is used because
71 # the hash changes underneath us frequently, and for
72 # keeps a direct reference to the value without (in 5.8 perls)
73 # keeping a reference, so this is prone to crashes or worse.
74 my @maps = keys %cf::MAP;
75 for (@maps) {
76 my $map = $cf::MAP{$_}
77 or next;
78 $map->valid or next;
79
80 eval {
81 # not yet, because maps might become visible to players nearby
82 # we need to remove the map from %cf::MAP and all tiled map links
83 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
84 # $map->deactivate;
85 # delete $map->{active};
86 # }
87 if ($map->should_reset) {
88 $map->reset;
89 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
90 my $max_idle = cf::clamp +(cf::lerp $cf::LOADAVG, $SWAP_LOAD1, $SWAP_LOAD2, $SWAP_TIMEOUT, $cf::TICK * 1.5),
91 $cf::TICK * 1.5, $SWAP_TIMEOUT;
92
93 if ($map->last_access + $max_idle <= $cf::RUNTIME && !$map->players) {
94 $map->swap_out;
95 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
96 $map->save;
97 $map->{last_save} -= rand; # randomise map save times a bit
98 }
99 }
100 };
101 warn $@ if $@;
102 cf::cede_to_tick;
103 };
104 }
105 };
106
107 $SCHEDULER->prio (-2);
108