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/cvs/deliantra/server/ext/map-scheduler.ext
Revision: 1.7
Committed: Tue Jan 2 21:13:22 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.6: +5 -5 lines
Log Message:
activate_recursive etc. was using op->above, not op->below, so was not recursive at all

File Contents

# Content
1 #! perl
2
3 # this extension swaps out maps and resets them, in essence managing
4 # the reset/swap policy of the server.
5
6 our $DEACTIVATE_TIMEOUT = 20; # number of seconds after which maps get deactivated to save cpu
7 our $SWAP_TIMEOUT = 50; # number of seconds after which maps inactive get swapped out
8 our $SCHEDULE_INTERVAL = 2; # time the map scheduler sleeps between runs
9 our $SAVE_TIMEOUT = 30; # save maps every n seconds
10 our $SAVE_INTERVAL = 0.3; # save at max. one map every $SAVE_INTERVAL
11
12 our $SCHEDULER = cf::coro {
13 while () {
14 Coro::Timer::sleep $SCHEDULE_INTERVAL;
15
16 for my $map (values %cf::MAP) {
17 eval {
18 # not yet, because maps might become visible to players nearby
19 # we need to remove the map from %cf::MAP and all tiled map links
20 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
21 # $map->deactivate;
22 # delete $map->{active};
23 # }
24 if ($map->should_reset) {
25 $map->reset;
26 } elsif ($map->in_memory == cf::MAP_IN_MEMORY) {
27 if ($map->last_access + $SWAP_TIMEOUT <= $cf::RUNTIME && !$map->players) {
28 $map->swap_out;
29 Coro::Timer::sleep $SAVE_INTERVAL;
30 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
31 $map->save;
32 Coro::Timer::sleep $SAVE_INTERVAL;
33 }
34 }
35 };
36 warn $@ if $@;
37 Coro::cede;
38 }
39 }
40 };
41
42 $SCHEDULER->prio (-2);
43