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#! perl # mandatory depends=map-world |
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# renders the original "classic" world, using an |
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# archetype and region "picture" and overlays |
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# generated mostly from the crossfire world map. |
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our $TILE_W = $ext::map_world::TILE_W; |
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our $TILE_H = $ext::map_world::TILE_H; |
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our $GRID_W = 30; |
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our $GRID_H = 30; |
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ext::map_world::register __PACKAGE__, |
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100, 100, 0, |
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129, 129, 0, |
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pri => 0, |
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; |
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our $ARCH; |
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our $REGN; |
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sub reload() { |
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cf::trace "loading classic worldmap.\n"; |
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$ARCH = cf::decode_storable cf::unlzf cf::load_file "$DATADIR/worldmap-classic.arch"; |
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$REGN = cf::decode_storable cf::unlzf cf::load_file "$DATADIR/worldmap-classic.regn"; |
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cf::trace "loaded classic worldmap.\n"; |
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} |
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{ |
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my $guard = cf::lock_acquire "ext::map_world_classic"; |
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cf::post_init { |
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cf::async_ext { |
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$Coro::current->{desc} = "classic worldmap loader"; |
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reload; |
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undef $guard; |
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}; |
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}; |
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} |
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sub post_load { |
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my ($self) = @_; |
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my $guard = cf::lock_acquire "ext::map_world_classic"; |
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my $stride = $GRID_W * $TILE_W; |
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my $top = $self->{oy} * $TILE_H * $stride |
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+ $self->{ox} * $TILE_W; |
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$self->add_underlay ($ARCH->{tbl}, $top, $stride, $ARCH->{plt}); |
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$self->set_regiondata ($REGN->{tbl}, $top, $stride, $REGN->{plt}); |
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$self->SUPER::post_load; |
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} |
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