1 | #! perl # OPTIONAL |
1 | #! perl # optional |
2 | |
2 | |
3 | # optional plug-in to speed up worldmap rendering by dynamically |
3 | # optional plug-in to speed up worldmap rendering by dynamically |
4 | # generating it out of an image |
4 | # generating it out of an image |
5 | # - saves loading time (less data to read) |
5 | # - saves loading time (less data to read) |
6 | # - saves temporary space (only overlay stuff needs to be saved) |
6 | # - saves temporary space (only overlay stuff needs to be saved) |
7 | # - might get reused as a generic tiled map |
7 | # - might get reused as a generic tiled map |
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8 | |
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9 | cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); |
8 | |
10 | |
9 | use Coro::Handle; |
11 | use Coro::Handle; |
10 | use Coro::AIO; |
12 | use Coro::AIO; |
11 | |
13 | |
12 | our $WORLD; |
14 | our $WORLD; |
… | |
… | |
91 | reload; |
93 | reload; |
92 | undef $guard; |
94 | undef $guard; |
93 | }; |
95 | }; |
94 | }; |
96 | }; |
95 | |
97 | |
96 | cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); |
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97 | |
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98 | sub wxwy { |
98 | sub wxwy { |
99 | $_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} |
99 | $_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} |
100 | ? ($1, $2) |
100 | ? ($1, $2) |
101 | : (0, 0) |
101 | : (0, 0) |
102 | } |
102 | } |
… | |
… | |
119 | $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; |
119 | $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; |
120 | $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; |
120 | $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; |
121 | $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; |
121 | $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; |
122 | $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; |
122 | $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; |
123 | |
123 | |
124 | $self->{load_path} = sprintf "%s/world-overlay/world_%03d_%03d.map", $cf::MAPDIR, $x, $y |
124 | my $overlay = sprintf "%s/world/world_%03d_%03d.map", $cf::MAPDIR, $x, $y; |
125 | if $x >= 100 && $x <= 129 && $y >= 100 && $y <= 129; |
125 | |
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126 | $self->{load_path} = $overlay |
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127 | unless Coro::AIO::aio_stat $overlay; |
126 | |
128 | |
127 | $self->{need_create_treasure} = 1; |
129 | $self->{need_create_treasure} = 1; |
128 | |
130 | |
129 | 1 |
131 | 1 |
130 | } |
132 | } |