--- deliantra/server/ext/map-world.ext 2007/01/26 20:59:57 1.7 +++ deliantra/server/ext/map-world.ext 2007/09/11 13:27:54 1.30 @@ -1,24 +1,100 @@ -#! perl # OPTIONAL +#! perl # optional # optional plug-in to speed up worldmap rendering by dynamically -# generating it out of a image +# generating it out of an image # - saves loading time (less data to read) # - saves temporary space (only overlay stuff needs to be saved) +# - might get reused as a generic tiled map -our $WORLD = Storable::retrieve cf::datadir . "/world.pst" - or die "unable to load world.pst"; +cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); -$WORLD->{version} == 1 - or die "world.pst version mismatch, expected version 1, got $WORLD->{version}"; +use Coro::Handle; +use Coro::AIO; -cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); +our $WORLD; -sub init { - my ($self) = @_; +sub load_indexed($$) { + my ($path, $size) = @_; - 1 + use bytes; + + 0 < aio_load "$path.plt", my $plt + or cf::cleanup "$path.plt: $!"; + + my %plt; + my @plt; + + for (split /\n/, $plt) { + my ($name, $rgb) = split /\s+/; + if (/^(\S+)\s+(\S+)$/) { + my ($name, $rgb) = ($1, $2); + $rgb = join "", map chr, map $_ * 17, map hex, split //, $rgb; + $plt{$rgb} = chr @plt; + push @plt, $name; + } + } + + my $data = cf::fork_call { + open my $fh, "convert \Q$path.png\E -depth 8 rgb:- |" + or die "convert: $!"; + binmode $fh; + + $size * 3 == read $fh, my $data, $size * 3 + or die "$path.png, expected $size rgb triplets: $!"; + + cf::_quantise $data, [map "$_$plt{$_}", keys %plt]; + + $data + }; + + $size == length $data + or cf::cleanup "$path.png, expected $size index octets ($!)"; + + ($data, \@plt) } +sub load_gridmap($) { + my ($path) = @_; + + my $map = cf::cache "ext::map-world/gridmap" => + [ + "$path/gridmap.meta", + "$path/gridmap.arch.plt", + "$path/gridmap.arch.png", + "$path/gridmap.regn.plt", + "$path/gridmap.regn.png", + ], + 1 => sub { + my ($src) = @_; + + my $map = cf::from_json $src->[0]; + + my $size = $map->{tile_w} * $map->{tile_h} * $map->{grid_w} * $map->{grid_h} + or cf::cleanup "$path/gridmap.meta: empty gridmap?"; + + ($map->{arc_data}, $map->{arc_plt}) = load_indexed "$path/gridmap.arch", $size; + ($map->{reg_data}, $map->{reg_plt}) = load_indexed "$path/gridmap.regn", $size; + + Coro::Storable::freeze $map + }; + + Coro::Storable::thaw $map +} + +sub reload() { + $WORLD = load_gridmap "$MAPDIR/world"; + warn "worldmap gridmap loaded."; +} + +# this is contorted, but likely the correct way to acquire the lock :) +cf::sync_job { + my $guard = cf::lock_acquire "ext::world_gridmap"; + cf::async_ext { + reload; + undef $guard; + }; +}; + sub wxwy { $_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} ? ($1, $2) @@ -28,34 +104,40 @@ sub load_header_orig { my ($self) = @_; - $self->width ($WORLD->{tilew}); - $self->height ($WORLD->{tileh}); - my ($x, $y) = $self->wxwy; - $self->outdoor (1); + my $guard = cf::lock_acquire "ext::world_gridmap"; + + $self->width ($WORLD->{tile_w}); + $self->height ($WORLD->{tile_h}); $self->name ("'The World' at +$x+$y"); $self->msg ("worldmap dynamically created by map-world extension"); + $self->outdoor (1); + $self->default_region (cf::region::find "wilderness"); -# $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; -# $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; -# $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; -# $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; - $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 100; - $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 129; - $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 129; - $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 100; - - #TODO: region - - $self->{load_path} = sprintf "%s/%s/world-overlay/world_%03d_%03d", cf::datadir, cf::mapdir, $x, $y - if $x >= $WORLD->{minx} && $x <= $WORLD->{maxx} - && $y >= $WORLD->{miny} && $y <= $WORLD->{maxy}; + $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; + $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; + $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; + $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; + + my $overlay = sprintf "%s/world/world_%03d_%03d.map", $cf::MAPDIR, $x, $y; + + $self->{load_path} = $overlay + unless Coro::AIO::aio_stat $overlay; + + $self->{need_create_treasure} = 1; 1 } +sub fill { + my ($self) = @_; + + $self->add_underlay ("\x00" x ($WORLD->{tile_w} * $WORLD->{tile_h}), 0, $WORLD->{tile_w}, $WORLD->{arc_plt}); + $self->default_region (cf::region::find $WORLD->{reg_plt}[0]); +} + sub load { my ($self) = @_; @@ -63,43 +145,35 @@ $self->SUPER::load; } else { $self->alloc; - - for my $X (0 .. $WORLD->{tilew} - 1) { - Coro::cede; - for my $Y (0 .. $WORLD->{tileh} - 1) { - my $ob = cf::object::new "deep_sea"; - $self->insert ($ob, $X, $Y); - } - } - $self->set_object_flag (cf::FLAG_NO_MAP_SAVE, 1); - + $self->fill; $self->in_memory (cf::MAP_IN_MEMORY); + $self->activate; } } sub post_load { my ($self) = @_; - my ($x, $y) = $self->wxwy; + { + my $guard = cf::lock_acquire "ext::world_gridmap"; + + my ($x, $y) = $self->wxwy; + + if ($x >= 100 && $x <= 129 && $y >= 100 && $y <= 129) { + my $stride = $WORLD->{grid_w} * $WORLD->{tile_w}; + my $top = ($y - 100) * $WORLD->{tile_h} * $stride + + ($x - 100) * $WORLD->{tile_w}; - return - unless $x >= $WORLD->{minx} && $x <= $WORLD->{maxx} - && $y >= $WORLD->{miny} && $y <= $WORLD->{maxy}; - - my $stride = ($WORLD->{maxx} - $WORLD->{minx} + 1) * $WORLD->{tilew}; - my $top = ($y - $WORLD->{miny}) * $WORLD->{tileh} * $stride - + ($x - $WORLD->{minx}) * $WORLD->{tilew}; - - for my $Y (0 .. $WORLD->{tileh} - 1) { - Coro::cede; - my $row = substr $WORLD->{data}, $top + $Y * $stride, $WORLD->{tilew}; - for my $X (0 .. $WORLD->{tilew} - 1) { - next if grep $_->flag (cf::FLAG_IS_FLOOR), $self->at ($X, $Y); - my $ob = cf::object::new $WORLD->{arch}[ord substr $row, $X]; - $ob->flag (cf::FLAG_NO_MAP_SAVE, 1); - $self->insert ($ob, $X, $Y, undef, cf::INS_ABOVE_FLOOR_ONLY); + $self->add_underlay ($WORLD->{arc_data}, $top, $stride, $WORLD->{arc_plt}); + $self->set_regiondata ($WORLD->{reg_data}, $top, $stride, $WORLD->{reg_plt}); + + } else { + $self->fill; } } + + $self->create_region_treasure + if delete $self->{need_create_treasure}; } 1