1 | #! perl # OPTIONAL |
1 | #! perl # optional |
2 | |
2 | |
3 | # optional plug-in to speed up worldmap rendering by dynamically |
3 | # optional plug-in to speed up worldmap rendering by dynamically |
4 | # generating it out of an image |
4 | # generating it out of an image |
5 | # - saves loading time (less data to read) |
5 | # - saves loading time (less data to read) |
6 | # - saves temporary space (only overlay stuff needs to be saved) |
6 | # - saves temporary space (only overlay stuff needs to be saved) |
7 | # - might get reused as a generic tiled map |
7 | # - might get reused as a generic tiled map |
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8 | |
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9 | cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); |
8 | |
10 | |
9 | use Coro::Handle; |
11 | use Coro::Handle; |
10 | use Coro::AIO; |
12 | use Coro::AIO; |
11 | |
13 | |
12 | our $WORLD; |
14 | our $WORLD; |
… | |
… | |
63 | "$path/gridmap.regn.png", |
65 | "$path/gridmap.regn.png", |
64 | ], |
66 | ], |
65 | 1 => sub { |
67 | 1 => sub { |
66 | my ($src) = @_; |
68 | my ($src) = @_; |
67 | |
69 | |
68 | my $map = cf::from_json $src->[0]; |
70 | my $map = cf::decode_json $src->[0]; |
69 | |
71 | |
70 | my $size = $map->{tile_w} * $map->{tile_h} * $map->{grid_w} * $map->{grid_h} |
72 | my $size = $map->{tile_w} * $map->{tile_h} * $map->{grid_w} * $map->{grid_h} |
71 | or cf::cleanup "$path/gridmap.meta: empty gridmap?"; |
73 | or cf::cleanup "$path/gridmap.meta: empty gridmap?"; |
72 | |
74 | |
73 | ($map->{arc_data}, $map->{arc_plt}) = load_indexed "$path/gridmap.arch", $size; |
75 | ($map->{arc_data}, $map->{arc_plt}) = load_indexed "$path/gridmap.arch", $size; |
… | |
… | |
82 | sub reload() { |
84 | sub reload() { |
83 | $WORLD = load_gridmap "$MAPDIR/world"; |
85 | $WORLD = load_gridmap "$MAPDIR/world"; |
84 | warn "worldmap gridmap loaded."; |
86 | warn "worldmap gridmap loaded."; |
85 | } |
87 | } |
86 | |
88 | |
87 | # this is contorted, but likely the correct way to acquire the lock :) |
89 | { |
88 | cf::sync_job { |
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89 | my $guard = cf::lock_acquire "ext::world_gridmap"; |
90 | my $guard = cf::lock_acquire "ext::world_gridmap"; |
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91 | |
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92 | cf::post_init { |
90 | cf::async_ext { |
93 | cf::async_ext { |
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94 | $Coro::current->{desc} = "worldmap loader"; |
91 | reload; |
95 | reload; |
92 | undef $guard; |
96 | undef $guard; |
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97 | }; |
93 | }; |
98 | }; |
94 | }; |
99 | } |
95 | |
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96 | cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); |
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97 | |
100 | |
98 | sub wxwy { |
101 | sub wxwy { |
99 | $_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} |
102 | $_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} |
100 | ? ($1, $2) |
103 | ? ($1, $2) |
101 | : (0, 0) |
104 | : (0, 0) |
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119 | $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; |
122 | $self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; |
120 | $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; |
123 | $self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; |
121 | $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; |
124 | $self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; |
122 | $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; |
125 | $self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; |
123 | |
126 | |
124 | $self->{load_path} = sprintf "%s/world-overlay/world_%03d_%03d.map", $cf::MAPDIR, $x, $y |
127 | my $overlay = sprintf "%s/world/world_%03d_%03d.map", $cf::MAPDIR, $x, $y; |
125 | if $x >= 100 && $x <= 129 && $y >= 100 && $y <= 129; |
128 | |
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129 | $self->{load_path} = $overlay |
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130 | unless Coro::AIO::aio_stat $overlay; |
126 | |
131 | |
127 | $self->{need_create_treasure} = 1; |
132 | $self->{need_create_treasure} = 1; |
128 | |
133 | |
129 | 1 |
134 | 1 |
130 | } |
135 | } |
… | |
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142 | if ($self->{load_path}) { |
147 | if ($self->{load_path}) { |
143 | $self->SUPER::load; |
148 | $self->SUPER::load; |
144 | } else { |
149 | } else { |
145 | $self->alloc; |
150 | $self->alloc; |
146 | $self->fill; |
151 | $self->fill; |
147 | $self->in_memory (cf::MAP_IN_MEMORY); |
152 | $self->in_memory (cf::MAP_ACTIVE); |
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153 | $self->activate; |
148 | } |
154 | } |
149 | } |
155 | } |
150 | |
156 | |
151 | sub post_load { |
157 | sub post_load { |
152 | my ($self) = @_; |
158 | my ($self) = @_; |
153 | |
159 | |
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160 | { |
154 | my $guard = cf::lock_acquire "ext::world_gridmap"; |
161 | my $guard = cf::lock_acquire "ext::world_gridmap"; |
155 | |
162 | |
156 | my ($x, $y) = $self->wxwy; |
163 | my ($x, $y) = $self->wxwy; |
157 | |
164 | |
158 | if ($x >= 100 && $x <= 129 && $y >= 100 && $y <= 129) { |
165 | if ($x >= 100 && $x <= 129 && $y >= 100 && $y <= 129) { |
159 | my $stride = $WORLD->{grid_w} * $WORLD->{tile_w}; |
166 | my $stride = $WORLD->{grid_w} * $WORLD->{tile_w}; |
160 | my $top = ($y - 100) * $WORLD->{tile_h} * $stride |
167 | my $top = ($y - 100) * $WORLD->{tile_h} * $stride |
161 | + ($x - 100) * $WORLD->{tile_w}; |
168 | + ($x - 100) * $WORLD->{tile_w}; |
162 | |
169 | |
163 | $self->add_underlay ($WORLD->{arc_data}, $top, $stride, $WORLD->{arc_plt}); |
170 | $self->add_underlay ($WORLD->{arc_data}, $top, $stride, $WORLD->{arc_plt}); |
164 | $self->set_regiondata ($WORLD->{reg_data}, $top, $stride, $WORLD->{reg_plt}); |
171 | $self->set_regiondata ($WORLD->{reg_data}, $top, $stride, $WORLD->{reg_plt}); |
165 | |
172 | |
166 | } else { |
173 | } else { |
167 | $self->fill; |
174 | $self->fill; |
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175 | } |
168 | } |
176 | } |
169 | |
177 | |
170 | if (delete $self->{need_create_treasure}) { |
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171 | $self->create_region_treasure; |
178 | $self->create_region_treasure |
172 | # TODO: temporary? hack to fix multipart objects because treausres only create the head |
179 | if delete $self->{need_create_treasure}; |
173 | $self->link_multipart_objects; |
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174 | } |
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175 | } |
180 | } |
176 | |
181 | |
177 | 1 |
182 | 1 |
178 | |
183 | |