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#! perl # optional |
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|
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# optional plug-in to speed up worldmap rendering by dynamically |
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# generating it out of an image |
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# - saves loading time (less data to read) |
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# - saves temporary space (only overlay stuff needs to be saved) |
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# - might get reused as a generic tiled map |
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|
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cf::map->register (qr{^/world/world_(\d\d\d)_(\d\d\d)$}, 100); |
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|
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use Coro::Handle; |
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use Coro::AIO; |
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|
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my $TILE_W = 50; |
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my $TILE_H = 50; |
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|
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my $GRID_W = 30; |
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my $GRID_H = 30; |
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|
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our $ARCH; |
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our $REGN; |
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|
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sub reload() { |
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cf::trace "loading world+100+100 table.\n"; |
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$ARCH = cf::decode_storable cf::unlzf cf::load_file "$DATADIR/world+100+100.arch"; |
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$REGN = cf::decode_storable cf::unlzf cf::load_file "$DATADIR/world+100+100.regn"; |
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cf::trace "loaded world+100+100 table.\n"; |
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} |
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|
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{ |
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my $guard = cf::lock_acquire "ext::world_gridmap"; |
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|
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cf::post_init { |
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cf::async_ext { |
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$Coro::current->{desc} = "worldmap loader"; |
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reload; |
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undef $guard; |
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}; |
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}; |
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} |
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|
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sub wxwy { |
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$_[0]->path =~ m{/world/world_(\d\d\d)_(\d\d\d)$} |
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? ($1, $2) |
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: (0, 0) |
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} |
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|
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sub load_header_orig { |
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my ($self) = @_; |
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|
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my ($x, $y) = $self->wxwy; |
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|
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my $guard = cf::lock_acquire "ext::world_gridmap"; |
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|
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$self->width ($TILE_W); |
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$self->height ($TILE_H); |
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|
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$self->name ("'The World' at +$x+$y"); |
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$self->msg ("worldmap dynamically created by map-world extension"); |
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$self->outdoor (1); |
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$self->default_region (cf::region::find "wilderness"); |
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|
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$self->tile_path (0, sprintf "/world/world_%03d_%03d", $x, $y - 1) if $y > 0; |
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$self->tile_path (1, sprintf "/world/world_%03d_%03d", $x + 1, $y) if $x < 999; |
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$self->tile_path (2, sprintf "/world/world_%03d_%03d", $x, $y + 1) if $y < 999; |
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$self->tile_path (3, sprintf "/world/world_%03d_%03d", $x - 1, $y) if $x > 0; |
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|
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my $overlay = sprintf "%s/world/world_%03d_%03d.map", $cf::MAPDIR, $x, $y; |
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|
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$self->{load_path} = $overlay |
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unless Coro::AIO::aio_stat $overlay; |
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|
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$self->{need_create_treasure} = 1; |
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|
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1 |
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} |
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|
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sub fill { |
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my ($self) = @_; |
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|
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$self->add_underlay ("\x00" x ($TILE_W * $TILE_H), 0, $TILE_W, $ARCH->{plt}); |
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$self->default_region (cf::region::find $REGN->{plt}[0]); |
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} |
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|
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sub load { |
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my ($self) = @_; |
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|
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if ($self->{load_path}) { |
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$self->SUPER::load; |
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} else { |
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$self->alloc; |
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$self->fill; |
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$self->in_memory (cf::MAP_ACTIVE); |
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$self->activate; |
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} |
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} |
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|
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sub post_load { |
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my ($self) = @_; |
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|
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{ |
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my $guard = cf::lock_acquire "ext::world_gridmap"; |
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|
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my ($x, $y) = $self->wxwy; |
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|
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if ($x >= 100 && $x <= 129 && $y >= 100 && $y <= 129) { |
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my $stride = $GRID_W * $TILE_W; |
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my $top = ($y - 100) * $TILE_H * $stride |
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+ ($x - 100) * $TILE_W; |
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|
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$self->add_underlay ($ARCH->{tbl}, $top, $stride, $ARCH->{plt}); |
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$self->set_regiondata ($REGN->{tbl}, $top, $stride, $REGN->{plt}); |
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|
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} else { |
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$self->fill; |
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} |
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} |
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|
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$self->create_region_treasure |
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if delete $self->{need_create_treasure}; |
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} |
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