… | |
… | |
49 | |
49 | |
50 | =back |
50 | =back |
51 | |
51 | |
52 | =cut |
52 | =cut |
53 | |
53 | |
54 | cf::register_attachment check_inventory_on_apply => |
54 | cf::object::attachment check_inventory_on_apply => |
55 | on_apply => sub { |
55 | on_apply => sub { |
56 | my ($self, $pl) = @_; |
56 | my ($self, $pl) = @_; |
57 | my $cfg = $self->{check_inventory_on_apply}; |
57 | my $cfg = $self->{check_inventory_on_apply}; |
58 | my $match; |
58 | my $match; |
59 | rec_inv_by_slaying ($pl, $cfg->{key_string}, sub { |
59 | rec_inv_by_slaying ($pl, $cfg->{key_string}, sub { |
60 | my ($ob) = @_; |
60 | my ($ob) = @_; |
61 | $match = $ob; |
61 | $match = $ob; |
62 | }); |
62 | }); |
63 | if ($match) { |
63 | if ($match) { |
64 | $match->decrease_ob_nr ($cfg->{decrease_by_cnt}) if $cfg->{decrease_by_cnt}; |
64 | $match->decrease ($cfg->{decrease_by_cnt}) if $cfg->{decrease_by_cnt}; |
65 | $pl->message ($cfg->{message_on_match}, cf::NDI_UNIQUE) if defined $cfg->{message_on_match}; |
65 | $pl->message ($cfg->{message_on_match}, cf::NDI_UNIQUE) if defined $cfg->{message_on_match}; |
66 | } else { |
66 | } else { |
67 | $pl->message ($cfg->{message_on_nomatch}, cf::NDI_RED | cf::NDI_UNIQUE) if defined $cfg->{message_on_nomatch}; |
67 | $pl->message ($cfg->{message_on_nomatch}, cf::NDI_RED | cf::NDI_UNIQUE) if defined $cfg->{message_on_nomatch}; |
68 | cf::override; |
68 | cf::override; |
69 | } |
69 | } |
70 | }; |
70 | }; |
71 | |
71 | |
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72 | |
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73 | =item object attachment: 'trigger_on_dialog_flag' |
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74 | |
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75 | This attachment checks whether the player has a specific |
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76 | dialog flag set (the ones you can set with @setflag, see also |
|
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77 | L<NPC_Dialogue>, and triggers a connection depending on that. |
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78 | |
|
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79 | The attachment has following configuration: |
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80 | |
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81 | =over 4 |
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82 | |
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83 | =item flag |
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84 | |
|
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85 | This field should contain the name of the flag that you want to check |
|
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86 | for. |
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87 | |
|
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88 | =item connection |
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89 | |
|
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90 | The connection ID of the connection you want to trigger. |
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91 | |
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92 | =item state |
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93 | |
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94 | The state of the connection: 0 for release, 1 for push. |
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95 | |
72 | =back |
96 | =back |
73 | |
97 | |
74 | =cut |
98 | =cut |
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99 | |
|
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100 | cf::object::attachment trigger_on_dialog_flag => |
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101 | on_move_trigger => sub { |
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102 | my ($self, $who, $orig) = @_; |
|
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103 | my $cfg = $self->{trigger_on_dialog_flag}; |
|
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104 | if (exists $who->{ob}{dialog_flag}{$cfg->{flag}}) { |
|
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105 | if ($who->{ob}{dialog_flag}{$cfg->{flag}}) { |
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106 | $self->map->trigger ($cfg->{connection}, $cfg->{state}); |
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107 | } |
|
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108 | cf::override; |
|
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109 | } |
|
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110 | }; |
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111 | |
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112 | =item object attachment: 'display_info_window' |
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113 | |
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114 | If you attach this attachment to a sign a window containing the |
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115 | message will open in the client when the player applies it. |
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116 | |
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117 | Use this feature with care, as popups usually are very noisy. |
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118 | This is mostly thought for tutorial or other instructions. |
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119 | |
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120 | =cut |
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121 | |
|
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122 | cf::object::attachment display_info_window => |
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123 | on_apply => sub { |
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124 | my ($self, $pl) = @_; |
|
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125 | |
|
|
126 | return unless $pl->contr->ns->{can_widget}; |
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127 | |
|
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128 | my $cfg = $self->{display_info_window}; |
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129 | |
|
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130 | if ($pl->contr->ns->{info_wins}->{$self->uuid}) { |
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131 | $pl->contr->ns->{info_wins}->{$self->uuid}->destroy; |
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132 | } |
|
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133 | |
|
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134 | my $ws = $pl->contr->ns->new_widgetset; |
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135 | |
|
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136 | my $w = $ws->{my_main} = $ws->new (Toplevel => |
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137 | force_w => 600, |
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138 | force_h => 400, |
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139 | x => 'center', |
|
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140 | y => 'center', |
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141 | title => 'Information Sign', |
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142 | has_close_button => 1, |
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143 | on_delete => sub { $ws->destroy }, |
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144 | ); |
|
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145 | $w->add ($ws->{txt_area} = $ws->new ('TextScroller')); |
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146 | $ws->{txt_area}->add_paragraph ($self->msg); |
|
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147 | $w->show; |
|
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148 | $pl->contr->ns->{info_wins}->{$self->uuid} = $ws; |
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149 | |
|
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150 | cf::override 1; |
|
|
151 | }; |
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152 | |
|
|
153 | =back |
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154 | |
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|
155 | =cut |