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67 | $pl->message ($cfg->{message_on_nomatch}, cf::NDI_RED | cf::NDI_UNIQUE) if defined $cfg->{message_on_nomatch}; |
67 | $pl->message ($cfg->{message_on_nomatch}, cf::NDI_RED | cf::NDI_UNIQUE) if defined $cfg->{message_on_nomatch}; |
68 | cf::override; |
68 | cf::override; |
69 | } |
69 | } |
70 | }; |
70 | }; |
71 | |
71 | |
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72 | |
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73 | =item object attachment: 'trigger_on_dialog_flag' |
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74 | |
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75 | This attachment checks whether the player has a specific |
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76 | dialog flag set (the ones you can set with @setflag, see also |
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77 | L<NPC_Dialogue>, and triggers a connection depending on that. |
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78 | |
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79 | The attachment has following configuration: |
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80 | |
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81 | =over 4 |
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82 | |
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83 | =item flag |
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84 | |
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85 | This field should contain the name of the flag that you want to check |
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86 | for. |
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87 | |
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88 | =item connection |
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89 | |
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90 | The connection ID of the connection you want to trigger. |
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91 | |
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92 | =item state |
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93 | |
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94 | The state of the connection: 0 for release, 1 for push. |
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95 | |
72 | =back |
96 | =back |
73 | |
97 | |
74 | =cut |
98 | =cut |
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99 | |
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100 | cf::object::attachment trigger_on_dialog_flag => |
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101 | on_move_trigger => sub { |
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102 | my ($self, $who, $orig) = @_; |
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103 | my $cfg = $self->{trigger_on_dialog_flag}; |
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104 | if (exists $who->{ob}{dialog_flag}{$cfg->{flag}}) { |
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105 | if ($who->{ob}{dialog_flag}{$cfg->{flag}}) { |
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106 | $self->map->trigger ($cfg->{connection}, $cfg->{state}); |
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107 | } |
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108 | cf::override; |
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109 | } |
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110 | }; |
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111 | |
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112 | =back |
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113 | |
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114 | =cut |