… | |
… | |
9 | |
9 | |
10 | if (my $teleport = $ob->{options}{"teleport_$status"}) { |
10 | if (my $teleport = $ob->{options}{"teleport_$status"}) { |
11 | my ($x, $y, $damned) = split /,/, $teleport; |
11 | my ($x, $y, $damned) = split /,/, $teleport; |
12 | my $pl = cf::player::find_active $ob->{player}; |
12 | my $pl = cf::player::find_active $ob->{player}; |
13 | |
13 | |
14 | $pl->ob->transfer ($x, $y); |
14 | my $path = $pl->ob->map->path; |
|
|
15 | |
|
|
16 | $pl->ob->goto ($path, $x, $y); |
15 | $pl->savebed ($pl->ob->map->path, $x, $y) |
17 | $pl->savebed ($path, $x, $y) |
16 | if $ob->{options}{"set_savebed_$status"}; |
18 | if $ob->{options}{"set_savebed_$status"}; |
17 | } |
19 | } |
18 | } |
20 | } |
19 | |
21 | |
20 | sub apply { |
22 | sub apply { |
… | |
… | |
104 | |
106 | |
105 | # #tiles that need to be uncovered |
107 | # #tiles that need to be uncovered |
106 | $self->{todo} = $arg{width} * $arg{height} - $arg{bombs}; |
108 | $self->{todo} = $arg{width} * $arg{height} - $arg{bombs}; |
107 | |
109 | |
108 | for (1 .. $arg{bombs}) { |
110 | for (1 .. $arg{bombs}) { |
109 | my $x = int rand $arg{width}; |
111 | my $x = cf::rndm $arg{width}; |
110 | my $y = int rand $arg{height}; |
112 | my $y = cf::rndm $arg{height}; |
111 | |
113 | |
112 | redo if $map->[$x][$y]{bomb}; |
114 | redo if $map->[$x][$y]{bomb}; |
113 | |
115 | |
114 | $map->[$x][$y]{bomb} = 1; |
116 | $map->[$x][$y]{bomb} = 1; |
115 | } |
117 | } |