… | |
… | |
9 | |
9 | |
10 | if (my $teleport = $ob->{options}{"teleport_$status"}) { |
10 | if (my $teleport = $ob->{options}{"teleport_$status"}) { |
11 | my ($x, $y, $damned) = split /,/, $teleport; |
11 | my ($x, $y, $damned) = split /,/, $teleport; |
12 | my $pl = cf::player::find_active $ob->{player}; |
12 | my $pl = cf::player::find_active $ob->{player}; |
13 | |
13 | |
14 | $pl->ob->transfer ($x, $y); |
14 | my $path = $pl->ob->map->path; |
|
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15 | |
|
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16 | $pl->ob->goto ($path, $x, $y); |
15 | $pl->savebed ($pl->ob->map->path, $x, $y) |
17 | $pl->savebed ($path, $x, $y) |
16 | if $ob->{options}{"set_savebed_$status"}; |
18 | if $ob->{options}{"set_savebed_$status"}; |
17 | } |
19 | } |
18 | } |
20 | } |
19 | |
21 | |
20 | sub apply { |
22 | sub apply { |
… | |
… | |
92 | |
94 | |
93 | for my $x (0 .. $arg{width} - 1) { |
95 | for my $x (0 .. $arg{width} - 1) { |
94 | for my $y (0 .. $arg{height} - 1) { |
96 | for my $y (0 .. $arg{height} - 1) { |
95 | my $ob = $map->[$x][$y] = cf::object::new "minesweeper-unknown"; |
97 | my $ob = $map->[$x][$y] = cf::object::new "minesweeper-unknown"; |
96 | $ob->name ("apply to try your luck or intelligence"); |
98 | $ob->name ("apply to try your luck or intelligence"); |
97 | Scalar::Util::weaken ($ob->{meta} = $self); |
99 | cf::weaken ($ob->{meta} = $self); |
98 | |
100 | |
99 | $ob->attach ("minesweeper_field"); |
101 | $ob->attach ("minesweeper_field"); |
100 | $ob->insert_ob_in_map_at ($self->map, undef, cf::INS_ABOVE_FLOOR_ONLY, |
102 | $ob->insert_ob_in_map_at ($self->map, undef, cf::INS_ABOVE_FLOOR_ONLY, |
101 | $self->x + $x, $self->y + $y); |
103 | $self->x + $x, $self->y + $y); |
102 | } |
104 | } |
… | |
… | |
104 | |
106 | |
105 | # #tiles that need to be uncovered |
107 | # #tiles that need to be uncovered |
106 | $self->{todo} = $arg{width} * $arg{height} - $arg{bombs}; |
108 | $self->{todo} = $arg{width} * $arg{height} - $arg{bombs}; |
107 | |
109 | |
108 | for (1 .. $arg{bombs}) { |
110 | for (1 .. $arg{bombs}) { |
109 | my $x = int rand $arg{width}; |
111 | my $x = cf::rndm $arg{width}; |
110 | my $y = int rand $arg{height}; |
112 | my $y = cf::rndm $arg{height}; |
111 | |
113 | |
112 | redo if $map->[$x][$y]{bomb}; |
114 | redo if $map->[$x][$y]{bomb}; |
113 | |
115 | |
114 | $map->[$x][$y]{bomb} = 1; |
116 | $map->[$x][$y]{bomb} = 1; |
115 | } |
117 | } |