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/cvs/deliantra/server/ext/player-scheduler.ext
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Comparing deliantra/server/ext/player-scheduler.ext (file contents):
Revision 1.4 by root, Tue Apr 6 23:34:57 2010 UTC vs.
Revision 1.7 by root, Sat Aug 13 20:20:30 2011 UTC

3# player scheduler, evoking players from ram 3# player scheduler, evoking players from ram
4 4
5our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs 5our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
6our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds 6our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
7 7
8cf::player->attach (
9 on_load => sub {
10 my ($pl, $path) = @_;
11
12 my $slots = delete $pl->{_slots};
13
14 $pl->ob->current_weapon ($slots->[0]);
15 $pl->combat_ob ($slots->[1]);
16 $pl->ranged_ob ($slots->[2]);
17 },
18 on_save => sub {
19 my ($pl, $path) = @_;
20 $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
21 },
22);
23
24our $SCHEDULER = cf::async_ext { 8our $SCHEDULER = cf::async_ext {
25 $Coro::current->{desc} = "player scheduler"; 9 $Coro::current->{desc} = "player scheduler";
26 10
27 while () { 11 while () {
28 Coro::EV::timer_once $SCHEDULE_INTERVAL; 12 Coro::AnyEvent::sleep $SCHEDULE_INTERVAL;
29 13
30 # this weird form of iteration over values is used because 14 # this weird form of iteration over values is used because
31 # the hash changes underneath us frequently, and for 15 # the hash changes underneath us frequently, and for
32 # keeps a direct reference to the value without (in 5.8 perls) 16 # keeps a direct reference to the value without (in 5.8 perls)
33 # keeping a reference, so this is prone to crashes or worse. 17 # keeping a reference, so this is prone to crashes or worse.
50 34
51 ## pl_ref == (P)$pl + (P)%cf::PLAYER + (C)ob->contr 35 ## pl_ref == (P)$pl + (P)%cf::PLAYER + (C)ob->contr
52 ## ob_ref == (P)$ob + (C)pl->observe + (C)pl->viewpoint + (C)simply being an object 36 ## ob_ref == (P)$ob + (C)pl->observe + (C)pl->viewpoint + (C)simply being an object
53 ## !$pl->ns ensures that ob == viewpoint == observe 37 ## !$pl->ns ensures that ob == viewpoint == observe
54 if ($pl_ref == 3 && $ob_ref == 4) { 38 if ($pl_ref == 3 && $ob_ref == 4) {
55 warn "player-scheduler destroy ", $ob->name;#d# 39 cf::trace "player-scheduler destroy ", $ob->name;#d#
56 40
57 # remove from sight and get fresh "copies" 41 # remove from sight and get fresh "copies"
58 $pl = delete $cf::PLAYER{$ob->name}; 42 $pl = delete $cf::PLAYER{$ob->name};
59 $ob = $pl->ob; 43 $ob = $pl->ob;
60 44
61 $pl->destroy; # destroys $ob 45 $pl->destroy; # destroys $ob
62 } else { 46 } else {
63 my $a_ = $pl->refcnt;#d# 47 my $a_ = $pl->refcnt;#d#
64 my $b_ = $ob->refcnt;#d# 48 my $b_ = $ob->refcnt;#d#
65 49
66 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# 50 cf::debug "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
67 } 51 }
68 } 52 }
69 } 53 }
70 }; 54 };
71 warn $@ if $@; 55 cf::error $@ if $@;
56
72 cf::cede_to_tick; 57 cf::cede_to_tick;
73 }; 58 };
74 } 59 }
75}; 60};
76 61

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