initial wassar check-in
added heaven and st. batholomew apartments.
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added mining quest. relocated jeweler town. adjusted rent.ext. added archetype for mining scroll.
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new apartment.
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adjust rent/remove duplicate
adjust rent/remove duplicate
model retreat
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lostwages appartment
add apartment
added new apartment
kv rewrite
switch from Event to EV
rent was calling blocking functions in the main coro. doh.; also, do some cleanups
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sandy-fy
fix longstanding inconsequential (up to now :) bug
- implement worldmap underlay and regionset and fill in C++, resulting in a *major* speedup in worldmap loading. - use first arch (e.g. deep_sea) and first region (e.g. panthalassia) to fill maps outside the world: less hardcoded content data. - fix ext/rent.ext to actually check again for entrance. - temporarily remembver previous map in $ob->{_prev_pos} (HACK to make ext/rent.ext work).
mark watchers as reentrant, some FABS => fabs
rename goto_map to goto
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- updated cf.pm to use a more generic and extendable syntax, now that it is clear that we will have multiple "attachable" objects. maybe bite the bullet in C++ and make attachable virtual? - completely rework the syntax for attaching and attachments - update all extensions
moved perl extensions into server codebase, where they belong
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