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#! perl |
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|
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# this module implements the town portal spell: |
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# casting it creates a magic portal to the nearest town portal (regions) |
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# using the magic portal brings you to the town portal and remembers your magic portal |
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# using the town portal brings you back to the magic portal if it still exists |
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|
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cf::object->attach ( |
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type => cf::SPELL, |
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subtype => cf::SP_TOWN_PORTAL, |
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on_cast_spell => sub { |
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my ($spell, $who, $caster, $dir, $arg) = @_; |
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|
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my $region = $who->region |
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or return cf::override 0; |
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|
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my ($map, $x, $y); |
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while () { |
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($map, $x, $y) = ($region->portalmap, $region->portalx, $region->portaly); |
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|
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last if $map; |
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|
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$region = $region->parent |
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or return cf::override 0; |
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} |
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|
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my $portal = $spell->other_arch->instantiate; |
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|
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$portal->name ("Magic Portal to nearest Town"); |
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$portal->slaying ($map); |
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$portal->stats->hp ($x); |
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$portal->stats->sp ($y); |
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|
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#$portal->stats->food (40); # handy for debugging |
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|
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$portal->insert_at ($who, $who, cf::INS_ABOVE_FLOOR_ONLY); |
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|
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$who->reply (undef, "A shimmering portal opens.", cf::NDI_NAVY); |
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|
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cf::override 1; |
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}, |
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); |
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|
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cf::object::attachment town_portal => |
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on_apply => sub { |
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my ($self, $who) = @_; |
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|
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$who->{town_portal} = [$who->map->as_string, $who->x, $who->y, $self->uuid]; |
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}, |
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; |
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|
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cf::object::attachment town_portal_return => |
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on_apply => sub { |
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my ($self, $who) = @_; |
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|
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if ($who->{town_portal}) { |
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my ($map, $x, $y, $uuid) = @{ $who->{town_portal} }; |
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|
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$who->goto ($map, $x, $y, sub { |
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my ($map) = @_; |
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|
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$map->load; # make sure the map is loaded |
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|
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if (grep $_->uuid eq $uuid, $map->at ($x, $y)) { |
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$who->reply (undef, "The town portal weaves its magic... and after a short moment, you return to the magic portal.", cf::NDI_NAVY); |
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|
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delete $who->{town_portal}; |
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|
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return $map; |
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} else { |
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$who->reply (undef, "The town portal weaves its magic... but the magic link to your portal is too weak. " |
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. "[The town portal you used to come here might be gone.]", cf::NDI_NAVY); |
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} |
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|
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() |
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}); |
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} else { |
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$who->reply (undef, "The town portal weaves its magic... but nothing happens. " |
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. "[You must arrive through this portal to be able to return.]", cf::NDI_NAVY); |
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} |
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|
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cf::override 1; |
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}, |
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; |
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