Revision
1.4 -
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Fri May 18 19:46:22 2007 UTC
(17 years, 1 month ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_1,
rel-2_2,
rel-2_3,
rel-2_32,
rel-2_4,
rel-2_41,
rel-2_42,
rel-2_43,
rel-2_5,
rel-2_52,
rel-2_53,
rel-2_54,
rel-2_55,
rel-2_56,
rel-2_6,
rel-2_61,
rel-2_7,
rel-2_71,
rel-2_72,
rel-2_73,
rel-2_74,
rel-2_75,
rel-2_76,
rel-2_77,
rel-2_78,
rel-2_79,
rel-2_80,
rel-2_81,
rel-2_82,
rel-2_90,
rel-2_92,
rel-2_93
Changes since
1.3: +4 -1 lines
Diff to
previous 1.3
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.
Revision
1.3 -
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[selected]
Sat Feb 3 21:41:06 2007 UTC
(17 years, 4 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_0
Changes since
1.2: +1 -1 lines
Diff to
previous 1.2
re-enabled 50000x50000 worldmap
Revision
1.2 -
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Thu Dec 21 22:41:34 2006 UTC
(17 years, 6 months ago)
by
root
Branch:
MAIN
Changes since
1.1: +4 -3 lines
Diff to
previous 1.1
,
to
selected 1.3
- updated cf.pm to use a more generic and extendable syntax,
now that it is clear that we will have multiple "attachable" objects.
maybe bite the bullet in C++ and make attachable virtual?
- completely rework the syntax for attaching and attachments
- update all extensions
Convenience Links
Links to HEAD: |
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Links to rel-2_74: |
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