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1.3 (17 years ago) by root: expand initial tabs to spaces |
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1.6 (17 years ago) by pippijn: comments |
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1.1.1.1 (18 years ago) by root: initial import |
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1.1.1.1 (18 years ago) by root: initial import |
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1.24 (17 years ago) by root: implement two new flags and associated gadgets: - FLAG_PRECIOUS: used to mark precious pet monsters. semantics are not fleshed out yet, but destroy_pets floors leave them be. ideas: save them to the player file, do not kill with killpets (but only with killpets all), try harder when following player on other maps. - FLAG_TREASURE_ENV: put treasure into the environment instead of into the object, useful for terrain types on the worldmap. - bumped chance field in treasures to 16 bit (ideally float). |
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1.1.1.1 (18 years ago) by root: initial import |
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1.1 (17 years ago) by root: more cleanups for dist |
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1.15 (17 years ago) by pippijn: removed #ifn?def WIN32 from all files |