ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/attack.h
Revision: 1.10
Committed: Fri Dec 15 20:07:02 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +1 -1 lines
Log Message:
more slight copyright adjustments

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire.de
22 */
23
24 #ifndef ATTACK_H
25 #define ATTACK_H
26
27 /*
28 * Attacktypes:
29 * ATNR_... is the attack number that is indexed into the
30 * the resist array in the object structure.
31 */
32
33 #define NROFATTACKMESS 20
34 #define MAXATTACKMESS 20
35
36 /* attack message numbers must be less than NROFATTACKMESS */
37
38 #define ATM_ARROW 0
39 #define ATM_DRAIN 1
40 #define ATM_ELEC 2
41 #define ATM_COLD 3
42 #define ATM_FIRE 4
43 #define ATM_BASIC 5
44 #define ATM_KARATE 6
45 #define ATM_CLAW 7
46 #define ATM_PUNCH 8
47 #define ATM_SLASH 9
48 #define ATM_PIERCE 10
49 #define ATM_CLEAVE 11
50 #define ATM_SLICE 12
51 #define ATM_STAB 13
52 #define ATM_WHIP 14
53 #define ATM_CRUSH 15
54 #define ATM_BLUD 16
55 #define ATM_DOOR 17
56 #define ATM_SUFFER 18
57
58 /* attack messages structure */
59 typedef struct attackmess {
60 int level;
61 char *buf1;
62 char *buf2;
63 char *buf3;
64 } attackmess_t;
65
66 EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
67
68 enum {
69 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
70 # include "attackinc.h"
71 # undef def
72 NROFATTACKS
73 };
74
75 enum {
76 # define def(uc, lc, name, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
77 # include "attackinc.h"
78 # undef def
79 };
80
81 /* Short description of names of the attacktypes */
82 extern const char* const attacktype_desc[NROFATTACKS];
83
84 /* Note that internal should not ever be referenced in the last two
85 * tables. however, other resisttypes may be added, and if through some
86 * bug these do get used somehow, might as well make it more easier to notice
87 * and not have mystery values appear.
88 */
89
90 /* This is the array that is what the player sees. */
91 extern const char* const resist_plus[NROFATTACKS];
92
93 /* These are the descriptions of the resistances displayed when a
94 * player puts on/takes off an item. See change_abil() in living.c.
95 */
96 extern const char* const change_resist_msg[NROFATTACKS];
97
98 /* If you want to weight things so certain resistances show up more often than
99 * others, just add more entries in the table for the protections you want to
100 * show up.
101 */
102 extern int resist_table[NROFATTACKS];
103
104 #define num_resist_table 19
105
106 #endif
107