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/cvs/deliantra/server/include/attack.h
Revision: 1.16
Committed: Thu Nov 8 19:43:24 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.15: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef ATTACK_H
25 #define ATTACK_H
26
27 /*
28 * Attacktypes:
29 * ATNR_... is the attack number that is indexed into the
30 * the resist array in the object structure.
31 */
32
33 #define NROFATTACKMESS 20
34 #define MAXATTACKMESS 20
35
36 /* attack message numbers must be less than NROFATTACKMESS */
37
38 #define ATM_ARROW 0
39 #define ATM_DRAIN 1
40 #define ATM_ELEC 2
41 #define ATM_COLD 3
42 #define ATM_FIRE 4
43 #define ATM_BASIC 5
44 #define ATM_KARATE 6
45 #define ATM_CLAW 7
46 #define ATM_PUNCH 8
47 #define ATM_SLASH 9
48 #define ATM_PIERCE 10
49 #define ATM_CLEAVE 11
50 #define ATM_SLICE 12
51 #define ATM_STAB 13
52 #define ATM_WHIP 14
53 #define ATM_CRUSH 15
54 #define ATM_BLUD 16
55 #define ATM_DOOR 17
56 #define ATM_SUFFER 18
57
58 /* attack messages structure */
59 typedef struct attackmess {
60 int level;
61 char *buf1;
62 char *buf2;
63 char *buf3;
64 } attackmess_t;
65
66 EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
67
68 enum {
69 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
70 # include "attackinc.h"
71 # undef def
72 NROFATTACKS
73 };
74
75 enum {
76 # define def(uc, lc, name, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
77 # include "attackinc.h"
78 # undef def
79 };
80
81 /* Short description of names of the attacktypes */
82 extern const char* const attacktype_desc[NROFATTACKS];
83
84 /* Note that internal should not ever be referenced in the last two
85 * tables. however, other resisttypes may be added, and if through some
86 * bug these do get used somehow, might as well make it more easier to notice
87 * and not have mystery values appear.
88 */
89
90 /* This is the array that is what the player sees. */
91 extern const char* const resist_plus[NROFATTACKS];
92
93 /* These are the descriptions of the resistances displayed when a
94 * player puts on/takes off an item. See change_abil() in living.c.
95 */
96 extern const char* const change_resist_msg[NROFATTACKS];
97
98 /* If you want to weight things so certain resistances show up more often than
99 * others, just add more entries in the table for the protections you want to
100 * show up.
101 */
102 extern int resist_table[NROFATTACKS];
103
104 #define num_resist_table 19
105
106 #endif
107