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/cvs/deliantra/server/include/attack.h
Revision: 1.27
Committed: Sat Nov 17 23:40:00 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.26: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #ifndef ATTACK_H
27 #define ATTACK_H
28
29 /*
30 * Attacktypes:
31 * ATNR_... is the attack number that is indexed into the
32 * the resist array in the object structure.
33 */
34
35 #define NROFATTACKMESS 20
36 #define MAXATTACKMESS 20
37
38 /* attack message numbers must be less than NROFATTACKMESS */
39
40 #define ATM_ARROW 0
41 #define ATM_DRAIN 1
42 #define ATM_ELEC 2
43 #define ATM_COLD 3
44 #define ATM_FIRE 4
45 #define ATM_BASIC 5
46 #define ATM_KARATE 6
47 #define ATM_CLAW 7
48 #define ATM_PUNCH 8
49 #define ATM_SLASH 9
50 #define ATM_PIERCE 10
51 #define ATM_CLEAVE 11
52 #define ATM_SLICE 12
53 #define ATM_STAB 13
54 #define ATM_WHIP 14
55 #define ATM_CRUSH 15
56 #define ATM_BLUD 16
57 #define ATM_DOOR 17
58 #define ATM_SUFFER 18
59
60 /* attack messages structure */
61 typedef struct attackmess {
62 int level;
63 char *buf1;
64 char *buf2;
65 char *buf3;
66 } attackmess_t;
67
68 EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
69
70 enum
71 {
72 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
73 # include "attackinc.h"
74 # undef def
75 NROFATTACKS
76 };
77
78 enum
79 {
80 # define def(uc, lc, name, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
81 # include "attackinc.h"
82 # undef def
83 };
84
85 /* lowercase attacktype identifiers */
86 extern const char* const attacktype_name[NROFATTACKS];
87
88 /* short description of names of the attacktypes */
89 extern const char* const attacktype_desc[NROFATTACKS];
90
91 /* Note that internal should not ever be referenced in the last two
92 * tables. however, other resisttypes may be added, and if through some
93 * bug these do get used somehow, might as well make it more easier to notice
94 * and not have mystery values appear.
95 */
96
97 /* This is the array that is what the player sees. */
98 extern const char* const resist_plus[NROFATTACKS];
99
100 /* These are the descriptions of the resistances displayed when a
101 * player puts on/takes off an item. See change_abil() in living.c.
102 */
103 extern const char* const change_resist_msg[NROFATTACKS];
104
105 /* If you want to weight things so certain resistances show up more often than
106 * others, just add more entries in the table for the protections you want to
107 * show up.
108 */
109 extern int resist_table[NROFATTACKS];
110
111 #define num_resist_table 19
112
113 #endif
114