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/cvs/deliantra/server/include/attack.h
Revision: 1.6
Committed: Thu Sep 7 13:34:57 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +17 -124 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23
24
25 #ifndef ATTACK_H
26 #define ATTACK_H
27
28 /*
29 * Attacktypes:
30 * ATNR_... is the attack number that is indexed into the
31 * the resist array in the object structure.
32 */
33
34 #define NROFATTACKMESS 20
35 #define MAXATTACKMESS 20
36
37 /* attack message numbers must be less than NROFATTACKMESS */
38
39 #define ATM_ARROW 0
40 #define ATM_DRAIN 1
41 #define ATM_ELEC 2
42 #define ATM_COLD 3
43 #define ATM_FIRE 4
44 #define ATM_BASIC 5
45 #define ATM_KARATE 6
46 #define ATM_CLAW 7
47 #define ATM_PUNCH 8
48 #define ATM_SLASH 9
49 #define ATM_PIERCE 10
50 #define ATM_CLEAVE 11
51 #define ATM_SLICE 12
52 #define ATM_STAB 13
53 #define ATM_WHIP 14
54 #define ATM_CRUSH 15
55 #define ATM_BLUD 16
56 #define ATM_DOOR 17
57 #define ATM_SUFFER 18
58
59 /* attack messages structure */
60 typedef struct attackmess {
61 int level;
62 char *buf1;
63 char *buf2;
64 char *buf3;
65 } attackmess_t;
66
67 EXTERN attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
68
69 enum {
70 # define def(uc, name, lc, plus, change) ATNR_ ## uc,
71 # include "attackinc.h"
72 # undef def
73 NROFATTACKS
74 };
75
76 enum {
77 # define def(uc, name, lc, plus, change) AT_ ## uc = 1UL << ATNR_ ## uc,
78 # include "attackinc.h"
79 # undef def
80 };
81
82 /* Short description of names of the attacktypes */
83 extern const char* const attacktype_desc[NROFATTACKS];
84
85 extern const keyword resist_save[NROFATTACKS];
86
87 /* Note that internal should not ever be referenced in the last two
88 * tables. however, other resisttypes may be added, and if through some
89 * bug these do get used somehow, might as well make it more easier to notice
90 * and not have mystery values appear.
91 */
92
93 /* This is the array that is what the player sees. */
94 extern const char* const resist_plus[NROFATTACKS];
95
96 /* These are the descriptions of the resistances displayed when a
97 * player puts on/takes off an item. See change_abil() in living.c.
98 */
99 extern const char* const change_resist_msg[NROFATTACKS];
100
101 /* If you want to weight things so certain resistances show up more often than
102 * others, just add more entries in the table for the protections you want to
103 * show up.
104 */
105 extern int resist_table[NROFATTACKS];
106
107 #define num_resist_table 19
108
109 #endif
110