--- deliantra/server/include/book.h 2007/05/28 21:15:56 1.4
+++ deliantra/server/include/book.h 2010/03/26 01:04:44 1.12
@@ -1,23 +1,23 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* Dec '95 - laid down initial file. Stuff in here is for BOOKs
@@ -28,12 +28,12 @@
/* Message buf size. If this is changed, keep in mind that big strings
* may be unreadable by the player as the tail of the message
* can scroll over the beginning (as of v0.92.2).
- * Note that the book messages are stored in the msg buf,
- * which is limited by 'HUGE_BUF' in the loader.
*/
#ifndef BOOK_H
#define BOOK_H
-#define BOOK_BUF HUGE_BUF-10
+
+/* try not to create books much larger than this */
+#define BOOK_BUF 2000
/* if little books arent getting enough text generated, enlarge this */
@@ -45,12 +45,14 @@
* mesg buffer exceed the max. size (BOOK_BUF) */
#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \
- BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10);
+ BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10)
struct readable_message_type
{
uint8 message_type;
uint8 message_subtype;
+ const char *msgtype;
};
#endif
+