--- deliantra/server/include/book.h 2007/05/28 21:15:56 1.4 +++ deliantra/server/include/book.h 2010/03/26 01:04:44 1.12 @@ -1,23 +1,23 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* Dec '95 - laid down initial file. Stuff in here is for BOOKs @@ -28,12 +28,12 @@ /* Message buf size. If this is changed, keep in mind that big strings * may be unreadable by the player as the tail of the message * can scroll over the beginning (as of v0.92.2). - * Note that the book messages are stored in the msg buf, - * which is limited by 'HUGE_BUF' in the loader. */ #ifndef BOOK_H #define BOOK_H -#define BOOK_BUF HUGE_BUF-10 + +/* try not to create books much larger than this */ +#define BOOK_BUF 2000 /* if little books arent getting enough text generated, enlarge this */ @@ -45,12 +45,14 @@ * mesg buffer exceed the max. size (BOOK_BUF) */ #define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \ - BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10); + BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10) struct readable_message_type { uint8 message_type; uint8 message_subtype; + const char *msgtype; }; #endif +