/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/* Dec '95 - laid down initial file. Stuff in here is for BOOKs
* hack. Information in this file describes fundental parameters
* of 'books' - objects with type==BOOK. -b.t.
*/
/* Message buf size. If this is changed, keep in mind that big strings
* may be unreadable by the player as the tail of the message
* can scroll over the beginning (as of v0.92.2).
* Note that the book messages are stored in the msg buf,
* which is limited by 'HUGE_BUF' in the loader.
*/
#ifndef BOOK_H
#define BOOK_H
#define BOOK_BUF HUGE_BUF-10
/* if little books arent getting enough text generated, enlarge this */
#define BASE_BOOK_BUF 250
/* Book buffer size. We shouldnt let little books/scrolls have
* more info than big, weighty tomes! So lets base the 'natural'
* book message buffer size on its weight. But never let a book
* mesg buffer exceed the max. size (BOOK_BUF) */
#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \
BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10);
struct readable_message_type
{
uint8 message_type;
uint8 message_subtype;
const char *msgtype;
};
#endif