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Comparing deliantra/server/include/book.h (file contents):
Revision 1.7 by root, Thu Nov 8 19:43:24 2007 UTC vs.
Revision 1.13 by root, Sat Apr 23 04:56:47 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* Dec '95 - laid down initial file. Stuff in here is for BOOKs 23/* Dec '95 - laid down initial file. Stuff in here is for BOOKs
25 */ 26 */
26 27
27/* Message buf size. If this is changed, keep in mind that big strings 28/* Message buf size. If this is changed, keep in mind that big strings
28 * may be unreadable by the player as the tail of the message 29 * may be unreadable by the player as the tail of the message
29 * can scroll over the beginning (as of v0.92.2). 30 * can scroll over the beginning (as of v0.92.2).
30 * Note that the book messages are stored in the msg buf,
31 * which is limited by 'HUGE_BUF' in the loader.
32 */ 31 */
33#ifndef BOOK_H 32#ifndef BOOK_H
34#define BOOK_H 33#define BOOK_H
34
35/* try not to create books much larger than this */
35#define BOOK_BUF HUGE_BUF-10 36#define BOOK_BUF 2000
36 37
37/* if little books arent getting enough text generated, enlarge this */ 38/* if little books arent getting enough text generated, enlarge this */
38 39
39#define BASE_BOOK_BUF 250 40#define BASE_BOOK_BUF 250
40 41
42 * more info than big, weighty tomes! So lets base the 'natural' 43 * more info than big, weighty tomes! So lets base the 'natural'
43 * book message buffer size on its weight. But never let a book 44 * book message buffer size on its weight. But never let a book
44 * mesg buffer exceed the max. size (BOOK_BUF) */ 45 * mesg buffer exceed the max. size (BOOK_BUF) */
45 46
46#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \ 47#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \
47 BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10); 48 BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10)
48 49
49struct readable_message_type 50struct readable_message_type
50{ 51{
51 uint8 message_type; 52 uint8 message_type;
52 uint8 message_subtype; 53 uint8 message_subtype;

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