/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* Dec '95 - laid down initial file. Stuff in here is for BOOKs * hack. Information in this file describes fundental parameters * of 'books' - objects with type==BOOK. -b.t. */ /* Message buf size. If this is changed, keep in mind that big strings * may be unreadable by the player as the tail of the message * can scroll over the beginning (as of v0.92.2). * Note that the book messages are stored in the msg buf, * which is limited by 'HUGE_BUF' in the loader. */ #ifndef BOOK_H #define BOOK_H #define BOOK_BUF HUGE_BUF-10 /* if little books arent getting enough text generated, enlarge this */ #define BASE_BOOK_BUF 250 /* Book buffer size. We shouldnt let little books/scrolls have * more info than big, weighty tomes! So lets base the 'natural' * book message buffer size on its weight. But never let a book * mesg buffer exceed the max. size (BOOK_BUF) */ #define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \ BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10) struct readable_message_type { uint8 message_type; uint8 message_subtype; const char *msgtype; }; #endif