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/cvs/deliantra/server/include/book.h
Revision: 1.4
Committed: Mon May 28 21:15:56 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +21 -0 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
23 /* Dec '95 - laid down initial file. Stuff in here is for BOOKs
24 * hack. Information in this file describes fundental parameters
25 * of 'books' - objects with type==BOOK. -b.t.
26 */
27
28 /* Message buf size. If this is changed, keep in mind that big strings
29 * may be unreadable by the player as the tail of the message
30 * can scroll over the beginning (as of v0.92.2).
31 * Note that the book messages are stored in the msg buf,
32 * which is limited by 'HUGE_BUF' in the loader.
33 */
34 #ifndef BOOK_H
35 #define BOOK_H
36 #define BOOK_BUF HUGE_BUF-10
37
38 /* if little books arent getting enough text generated, enlarge this */
39
40 #define BASE_BOOK_BUF 250
41
42 /* Book buffer size. We shouldnt let little books/scrolls have
43 * more info than big, weighty tomes! So lets base the 'natural'
44 * book message buffer size on its weight. But never let a book
45 * mesg buffer exceed the max. size (BOOK_BUF) */
46
47 #define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10)>BOOK_BUF? \
48 BOOK_BUF:BASE_BOOK_BUF+((xyz)->weight/10);
49
50 struct readable_message_type
51 {
52 uint8 message_type;
53 uint8 message_subtype;
54 };
55
56 #endif