--- deliantra/server/include/cfperl.h 2008/01/13 12:14:52 1.93 +++ deliantra/server/include/cfperl.h 2008/04/11 13:59:06 1.95 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * @@ -81,7 +81,7 @@ #define CHECK_ERROR \ if (SvTRUE (ERRSV)) \ - LOG (llevError, "runtime error in %s: %s\n", __func__, SvPVutf8_nolen (ERRSV)); + LOG (llevError, "runtime error in %s: %s", __func__, SvPVutf8_nolen (ERRSV)); #define CALL_BEGIN(args) dSP; ENTER; SAVETMPS; PUSHMARK (SP); EXTEND (SP, args) #define CALL_ARG_SV(sv) PUSHs (sv_2mortal (sv)) // separate because no refcount inc @@ -93,6 +93,7 @@ void cfperl_init (); void cfperl_main (); +void cfperl_tick (); void cfperl_emergency_save (); void cfperl_cleanup (int make_core); void cfperl_make_book (object *book, int level); @@ -101,6 +102,21 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +#if IVSIZE >= 8 + typedef IV val64; + typedef IV uval64; +# define newSVval64 newSViv +# define SvVAL64 SvIV +# define newSVuval64 newSVuv +# define SvUVAL64 SvUV +#else + typedef double val64; +# define newSVval64 newSVnv +# define SvVAL64 SvNV +# define newSVuval64 newSVnv +# define SvUVAL64 SvNV +#endif + extern tstamp runtime; // virtual server time, excluding time jumps and lag extern tstamp NOW; // real time of current server tick @@ -454,39 +470,23 @@ struct coroapi { static struct CoroAPI *GCoroAPI; - static int nready () { return CORO_NREADY; } - static int cede () { return CORO_CEDE ; } + static EV_ATOMIC_T cede_pending; - static tstamp next_cede; - static int cede_counter; + static int nready () { return CORO_NREADY; } + static int cede () { cede_pending = 0; return CORO_CEDE ; } - static void do_cede_every (); static void do_cede_to_tick (); - static void do_cede_to_tick_every (); - - static void cede_every (int count) - { - if (expect_false (++cede_counter >= count)) - do_cede_every (); - } + // actually cede's far more often static bool cede_to_tick () { - if (expect_true (now () < next_cede)) + if (expect_true (!cede_pending)) return false; do_cede_to_tick (); return true; } - static bool cede_to_tick_every (int count) - { - if (expect_true (++cede_counter < count)) - return false; - - return cede_to_tick (); - } - static void wait_for_tick (); static void wait_for_tick_begin (); }; @@ -512,6 +512,11 @@ ev_init ((ev_io *)this, thunk); } + void prio (int prio) + { + ev_set_priority ((ev_io *)this, prio); + } + void set (int fd, int events) { ev_io_set ((ev_io *)this, fd, events); @@ -535,6 +540,38 @@ { stop (); } +}; + +struct asyncw : ev_async, evapi, callback +{ + static void thunk (EV_P_ struct ev_async *w_, int revents) + { + asyncw &w = *static_cast(w_); + + w (w, revents); + } + + template + asyncw (O object, M method) + : callback (object, method) + { + ev_init ((ev_async *)this, thunk); + } + + void start () + { + ev_async_start (EV_DEFAULT, (ev_async *)this); + } + + void stop () + { + ev_async_stop (EV_DEFAULT, (ev_async *)this); + } + + ~asyncw () + { + stop (); + } }; #endif