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149 | unsigned int inbuf_len; // number of bytes valid in inbuf |
149 | unsigned int inbuf_len; // number of bytes valid in inbuf |
150 | statsinfo stats; |
150 | statsinfo stats; |
151 | object_vector_index ACC (RO, active); |
151 | object_vector_index ACC (RO, active); |
152 | player_ptr ACC (RO, pl); |
152 | player_ptr ACC (RO, pl); |
153 | |
153 | |
154 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
154 | char *ACC (RW, host); /* Which host it is connected from (ip:port) */ |
155 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
155 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
156 | |
156 | |
157 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
157 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
158 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
158 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
159 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
159 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |