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/cvs/deliantra/server/include/client.h
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Comparing deliantra/server/include/client.h (file contents):
Revision 1.117 by root, Sat Jan 28 23:58:52 2017 UTC vs.
Revision 1.118 by root, Sun Jan 29 00:09:31 2017 UTC

149 unsigned int inbuf_len; // number of bytes valid in inbuf 149 unsigned int inbuf_len; // number of bytes valid in inbuf
150 statsinfo stats; 150 statsinfo stats;
151 object_vector_index ACC (RO, active); 151 object_vector_index ACC (RO, active);
152 player_ptr ACC (RO, pl); 152 player_ptr ACC (RO, pl);
153 153
154 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 154 char *ACC (RW, host); /* Which host it is connected from (ip:port) */
155 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 155 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
156 156
157 sint8 ACC (RW, last_level); /* Last level we sent to client */ 157 sint8 ACC (RW, last_level); /* Last level we sent to client */
158 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ 158 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
159 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ 159 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */

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