--- deliantra/server/include/client.h 2006/12/26 05:44:14 1.22 +++ deliantra/server/include/client.h 2007/01/08 18:18:35 1.25 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for the X Window System + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -93,7 +94,6 @@ ST_PLAYING, // logged in an playing ST_CUSTOM, // waiting for custom reply - ST_CONFIRM_QUIT, ST_CHANGE_CLASS, ST_GET_PARTY_PASSWORD, }; @@ -171,13 +171,26 @@ unsigned int inbuf_len; // number of bytes valid in inbuf uint8 *faces_sent; // This is a bitmap on sent face status statsinfo stats; + int ACC (RO, active); client_container cc_inv, cc_other; Buffer outputbuffer; char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ - uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ + + sint8 ACC (RW, last_level); /* Last level we sent to client */ + uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ + float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ + sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ + sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ + uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ + uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ + uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ + living ACC (RO, last_stats); /* Last stats as sent to client */ + float ACC (RW, last_speed); /* Last speed as sent to client */ + sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ + sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ bool ACC (RW, afk); /* player is afk */ bool ACC (RW, facecache); /* If true, client is caching images */ @@ -238,6 +251,8 @@ MTH bool handle_command (); // resets movement state MTH void reset_state (); + // resets variable data used to send stat diffs + MTH void reset_stats (); MTH bool handle_packet (); int next_packet (); // returns length of packet or 0 @@ -308,9 +323,14 @@ #define VERSION_SC 1027 #define VERSION_INFO "Crossfire+ Server" -typedef unordered_vector sockvec; +typedef object_vector sockvec; extern sockvec clients; + +#define for_all_clients(var) \ + for (int _i = 0; _i < clients.size (); ++_i) \ + declvar (client *, var, clients [_i]) + extern int nrofpixmaps; //TODO: hrmpf, should go #endif