1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for the X Window System |
2 | CrossFire, A Multiplayer game for the X Window System |
4 | |
3 | |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
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24 | |
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25 | /* |
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26 | newserver.h defines various structures and values that are use for the |
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27 | new client server communication method. Values defined here are only |
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28 | used on the server side code. For shared client/server values, see |
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29 | newclient.h |
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30 | */ |
22 | */ |
31 | |
23 | |
32 | #ifndef CLIENT_H |
24 | #ifndef CLIENT_H |
33 | #define CLIENT_H |
25 | #define CLIENT_H |
34 | |
26 | |
35 | /* Reduce this from 50 to 5 - as it is now, there will never be more |
27 | #include <deque> |
36 | * than 3 anyways. |
28 | #include <bitset> |
37 | */ |
29 | #include <tr1/unordered_set> |
38 | |
30 | |
39 | #define NUM_LOOK_OBJECTS 50 |
31 | // (possibly) max. number of objects "per page" in the ground container |
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32 | #define FLOORBOX_PAGESIZE 50 |
40 | |
33 | |
41 | struct MapCell |
34 | struct MapCell |
42 | { |
35 | { |
43 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
36 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
44 | int count; /* This is really darkness in the map1 command */ |
37 | int count; /* This is really darkness in the map1 command */ |
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83 | * instead of having a bunch of different fields that needed to |
76 | * instead of having a bunch of different fields that needed to |
84 | * get toggled. |
77 | * get toggled. |
85 | */ |
78 | */ |
86 | enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
79 | enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
87 | |
80 | |
88 | /* The following is the setup for a ring buffer for storing outbut |
81 | /* The following is the setup for a ring buffer for storing output |
89 | * data that the OS can't handle right away. |
82 | * data that the OS can't handle right away. |
90 | */ |
83 | */ |
91 | |
84 | |
92 | struct Buffer |
85 | struct Buffer |
93 | { |
86 | { |
94 | char data[SOCKETBUFSIZE]; |
87 | char data[SOCKETBUFSIZE]; |
95 | int start; |
88 | int start; |
96 | int len; |
89 | int len; |
97 | }; |
90 | }; |
98 | |
91 | |
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92 | // a handler for a specific type of packet |
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93 | enum { |
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94 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
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95 | PF_PLAYING = 0x02, // must be in playing state |
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96 | }; |
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97 | |
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98 | struct packet_type |
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99 | { |
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100 | const char *name; |
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101 | void *cb; |
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102 | int flags; |
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103 | }; |
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104 | |
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105 | struct command |
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106 | { |
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107 | tstamp stamp; |
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108 | const packet_type *handler; |
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109 | char *data; |
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110 | int datalen; |
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111 | |
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112 | ~command () |
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113 | { |
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114 | sfree<char> (data, datalen + 1); |
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115 | } |
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116 | }; |
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117 | |
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118 | struct refitem |
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119 | { |
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120 | object_ptr op; |
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121 | }; |
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122 | |
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123 | // this represents a container on the client side. |
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124 | // right now, there are only ever two of them: |
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125 | // the inventory and the floor/open container |
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126 | //TODO: unused as of yet |
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127 | struct client_container : vector< refitem, slice_allocator<refitem> > |
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128 | { |
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129 | client *ns; |
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130 | enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type; |
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131 | |
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132 | bool item_changed; // one of the items in here possibly changed |
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133 | |
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134 | // for mapspace and container |
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135 | int x, y; |
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136 | maptile *map; |
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137 | |
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138 | // for container |
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139 | object *env; |
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140 | |
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141 | client_container (client *ns) |
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142 | : ns (ns), type (CC_NONE) { } |
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143 | |
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144 | tag_t tag () const; |
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145 | |
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146 | inline iterator merge_item (iterator i, object *op); |
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147 | |
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148 | void clear (); |
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149 | void update (); |
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150 | |
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151 | void set_mapspace (maptile *map, int x, int y); |
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152 | void set_container (object *env); |
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153 | }; |
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154 | |
99 | /* how many times we are allowed to give the wrong password before being kicked. */ |
155 | /* how many times we are allowed to give the wrong password before being kicked. */ |
100 | #define MAX_PASSWORD_FAILURES 5 |
156 | #define MAX_PASSWORD_FAILURES 5 |
101 | |
157 | |
102 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
158 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
103 | struct client : zero_initialised, attachable_base |
159 | struct client : zero_initialised, attachable_base |
104 | { |
160 | { |
105 | enum Sock_Status status; |
161 | enum Sock_Status status; |
106 | int ACC (RW, fd); |
162 | int ACC (RW, fd); |
107 | unsigned int inbuf_len; // number of bytes valid in inbuf |
163 | unsigned int inbuf_len; // number of bytes valid in inbuf |
108 | struct Map lastmap; |
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109 | size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ |
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110 | uint8 *faces_sent; /* This is a bitmap on sent face status */ |
164 | uint8 *faces_sent; // This is a bitmap on sent face status |
111 | uint8 anims_sent[MAXANIMNUM]; |
165 | statsinfo stats; |
112 | struct statsinfo stats; |
166 | |
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167 | client_container cc_inv, cc_other; |
113 | |
168 | |
114 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
169 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
115 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
170 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
116 | Buffer outputbuffer; /* For undeliverable data */ |
171 | Buffer outputbuffer; |
117 | |
172 | |
118 | bool ACC (RW, facecache); /* If true, client is caching images */ |
173 | bool ACC (RW, facecache); /* If true, client is caching images */ |
119 | bool ACC (RW, sent_scroll); |
174 | bool ACC (RW, sent_scroll); |
120 | bool ACC (RW, sound); /* does the client want sound */ |
175 | bool ACC (RW, sound); /* does the client want sound */ |
121 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
176 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
122 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
177 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
123 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
178 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
124 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
179 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
125 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
180 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
126 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
181 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
127 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
182 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
128 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
183 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
129 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
184 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
130 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
185 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
131 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
186 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
132 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
187 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
133 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
188 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
134 | bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ |
189 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
135 | /* Below are flags for extedend infos to pass to client |
190 | /* Below are flags for extedend infos to pass to client |
136 | * with S->C mapextended command */ |
191 | * with S->C mapextended command */ |
137 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
192 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
138 | |
193 | |
139 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
194 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
140 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
195 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
141 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
196 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
142 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
197 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
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144 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
199 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
145 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
200 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
146 | |
201 | |
147 | maptile *ACC (RW, current_map); // CF+ last/current player map |
202 | maptile *ACC (RW, current_map); // CF+ last/current player map |
148 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
203 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
149 | char ACC (RW, version)[64]; // CF+ client name/version |
204 | char ACC (RW, version)[64]; // CF+ client name/version |
150 | |
205 | |
151 | /* If we get an incomplete packet, this is used to hold the data. */ |
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152 | uint8 inbuf[MAXSOCKBUF]; |
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153 | player *ACC (RO, pl);//TODO should not be here, preferably |
206 | player *ACC (RO, pl);//TODO should not be here, preferably |
154 | |
207 | |
155 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
208 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
156 | |
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157 | iow socket_ev; void socket_cb (iow &w, int got); |
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158 | |
209 | |
159 | client (int fd, const char *from_ip); |
210 | client (int fd, const char *from_ip); |
160 | ~client (); |
211 | ~client (); |
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212 | void destroy (); |
161 | |
213 | |
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214 | iw cmd_ev; void cmd_cb (iw &w); |
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215 | iow socket_ev; void socket_cb (iow &w, int got); |
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216 | |
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217 | std::deque< command, slice_allocator<command> > cmd_queue; |
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218 | |
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219 | // resets movement state |
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220 | bool may_execute (const packet_type *pkt) const; |
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221 | void execute (const packet_type *pkt, char *data, int datalen); |
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222 | |
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223 | void queue_command (packet_type *handler, char *data, int datalen); |
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224 | bool handle_command (); |
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225 | void reset_state (); |
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226 | |
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227 | bool handle_packet (); |
162 | int read_packet (); // returns length of packet or 0 |
228 | int next_packet (); // returns length of packet or 0 |
163 | void skip_packet (int len); // we have processed the packet, skip it |
229 | void skip_packet (int len); // we have processed the packet, skip it |
164 | |
230 | |
165 | void flush (); |
231 | void flush (); |
166 | void write_outputbuffer (); |
232 | void write_outputbuffer (); |
167 | void send (void *buf_, int len); |
233 | void send (void *buf_, int len); |
168 | |
234 | |
169 | void send_packet (const char *buf); |
235 | void send_packet (const char *buf); |
170 | void send_packet (const char *buf, int len); |
236 | void send_packet (const char *buf, int len); |
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237 | void send_packet_printf (const char *format, ...); |
171 | void send_packet (packet &sl); |
238 | void send_packet (packet &sl); |
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239 | |
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240 | // called when something under the player changes |
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241 | void floorbox_update () { update_look = 1; } |
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242 | // called when the player has been moved |
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243 | void floorbox_reset () { look_position = 0; floorbox_update (); } |
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244 | |
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245 | // large structures at the end please |
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246 | struct Map lastmap; |
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247 | std::bitset<MAXANIMNUM> anims_sent; |
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248 | // if we get an incomplete packet, this is used to hold the data. |
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249 | // we add 2 byte for the header, one for the trailing 0 byte |
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250 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
172 | }; |
251 | }; |
173 | |
252 | |
174 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
253 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
175 | ( ((__type)>0) &&\ |
254 | ( ((__type)>0) &&\ |
176 | ((__sockPtr)->has_readable_type) && \ |
255 | ((__sockPtr)->has_readable_type) && \ |