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Comparing deliantra/server/include/client.h (file contents):
Revision 1.22 by root, Tue Dec 26 05:44:14 2006 UTC vs.
Revision 1.33 by root, Mon Mar 12 01:13:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef CLIENT_H 25#ifndef CLIENT_H
25#define CLIENT_H 26#define CLIENT_H
26 27
27#include <deque> 28#include <deque>
33 34
34struct MapCell 35struct MapCell
35{ 36{
36 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
38 uint16 faces[MAP_LAYERS]; 39 faceidx faces[MAP_LAYERS];
39 uint16 smooth[MAP_LAYERS]; 40 uint16 smooth[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0 41 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags; 42 unsigned char flags;
42}; 43};
43 44
44/* This basically defines the largest size an
45 * archetype may be - it is used for allocation of
46 * some structures, as well as determining how far
47 * we should look for the heads of big images.
48 */
49#define MAX_HEAD_OFFSET 8
50
51#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 45#define MAX_CLIENT_X MAP_CLIENT_X
52#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 46#define MAX_CLIENT_Y MAP_CLIENT_Y
53 47
54struct Map 48struct Map
55{ 49{
56 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57}; 51};
58 52
59/* True max is 16383 given current map compaction method */ 53/* True max is 16383 given current map compaction method */
60# define MAXANIMNUM 2000 54#define MAXANIMNUM 10000
61 55
62struct statsinfo 56struct statsinfo
63{ 57{
64 char *range, *title; 58 char *range, *title;
65}; 59};
91 ST_DEAD, // socket is dead 85 ST_DEAD, // socket is dead
92 ST_SETUP, // initial handshake / setup / login 86 ST_SETUP, // initial handshake / setup / login
93 ST_PLAYING, // logged in an playing 87 ST_PLAYING, // logged in an playing
94 ST_CUSTOM, // waiting for custom reply 88 ST_CUSTOM, // waiting for custom reply
95 89
96 ST_CONFIRM_QUIT,
97 ST_CHANGE_CLASS, 90 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 91 ST_GET_PARTY_PASSWORD,
99}; 92};
100 93
101// a handler for a specific type of packet 94// a handler for a specific type of packet
102enum { 95enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised 96 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state 97 PF_PLAYING = 0x02, // must be in playing state
98 PF_COMMAND0 = 0x04, // command starts at offset 0
99 PF_COMMAND6 = 0x08, // command starts at offset 6
105}; 100};
106 101
107struct packet_type 102struct packet_type
108{ 103{
109 const char *name; 104 const char *name;
167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 162INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168struct client : zero_initialised, attachable 163struct client : zero_initialised, attachable
169{ 164{
170 int ACC (RW, fd); 165 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 166 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 167 statsinfo stats;
168 int ACC (RO, active);
174 169
175 client_container cc_inv, cc_other;
176 Buffer outputbuffer; 170 Buffer outputbuffer;
177 171
178 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 172 char *ACC (RW, host); /* Which host it is connected from (ip address) */
179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
180 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 174
175 sint8 ACC (RW, last_level); /* Last level we sent to client */
176 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
177 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
178 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
179 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
180 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
181 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
182 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
183 living ACC (RO, last_stats); /* Last stats as sent to client */
184 float ACC (RW, last_speed); /* Last speed as sent to client */
185 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
186 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
181 187
182 bool ACC (RW, afk); /* player is afk */ 188 bool ACC (RW, afk); /* player is afk */
183 bool ACC (RW, facecache); /* If true, client is caching images */ 189 bool ACC (RW, facecache); /* If true, client is caching images */
184 bool ACC (RW, sent_scroll); 190 bool ACC (RW, sent_scroll);
185 bool ACC (RW, sound); /* does the client want sound */ 191 bool ACC (RW, sound); /* does the client want sound */
204 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 210 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
205 enum MapMode mapmode; /* Type of map commands the client wants. */ 211 enum MapMode mapmode; /* Type of map commands the client wants. */
206 uint16 ACC (RW, look_position); /* start of drawing of look window */ 212 uint16 ACC (RW, look_position); /* start of drawing of look window */
207 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 213 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
208 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 214 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
209 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
210 215
211 maptile *ACC (RW, current_map); // CF+ last/current player map 216 maptile *ACC (RW, current_map); // CF+ last/current player map
217 region *ACC (RW, current_region); // CF+ last/current player region
212 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 218 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
213 char ACC (RW, version)[64]; // CF+ client name/version 219 char ACC (RW, version)[64]; // CF+ client name/version
220 uint8 ACC (RW, faceset); // CF+ selected faceset
214 221
215 player_ptr ACC (RO, pl); 222 player_ptr ACC (RO, pl);
216 223
217 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 224 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
218 225
219 void do_destroy (); 226 void do_destroy ();
220 void gather_callbacks (AV *&callbacks, event_type event) const; 227 void gather_callbacks (AV *&callbacks, event_type event) const;
221 228
229 iow socket_ev; void socket_cb (iow &w, int got);
222 iw cmd_ev; void cmd_cb (iw &w); 230 iw cmd_ev; void cmd_cb (iw &w);
223 iow socket_ev; void socket_cb (iow &w, int got); 231 client_container cc_inv, cc_other;
224 232
225 std::deque< command, slice_allocator<command> > cmd_queue; 233 std::deque< command, slice_allocator<command> > cmd_queue;
226 234
227 // large structures at the end please 235 // large structures at the end please
228 struct Map lastmap; 236 struct Map lastmap;
229 std::bitset<MAXANIMNUM> anims_sent; 237 std::bitset<MAXANIMNUM> anims_sent;
238 uint8 ACC (RW, faces_sent[MAX_FACES]); // This is a bitmap on sent face status
230 // if we get an incomplete packet, this is used to hold the data. 239 // if we get an incomplete packet, this is used to hold the data.
231 // we add 2 byte for the header, one for the trailing 0 byte 240 // we add 2 byte for the header, one for the trailing 0 byte
232 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 241 uint8 inbuf[MAXSOCKBUF + 2 + 1];
233 242
234 bool may_execute (const packet_type *pkt) const; 243 bool may_execute (const packet_type *pkt) const;
236 245
237 void queue_command (packet_type *handler, char *data, int datalen); 246 void queue_command (packet_type *handler, char *data, int datalen);
238 MTH bool handle_command (); 247 MTH bool handle_command ();
239 // resets movement state 248 // resets movement state
240 MTH void reset_state (); 249 MTH void reset_state ();
250 // resets variable data used to send stat diffs
251 MTH void reset_stats ();
241 252
242 MTH bool handle_packet (); 253 MTH bool handle_packet ();
243 int next_packet (); // returns length of packet or 0 254 int next_packet (); // returns length of packet or 0
244 void skip_packet (int len); // we have processed the packet, skip it 255 void skip_packet (int len); // we have processed the packet, skip it
245 256
303 314
304#define FACE_TYPES 1 315#define FACE_TYPES 1
305#define PNG_FACE_INDEX 0 316#define PNG_FACE_INDEX 0
306 317
307#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 318#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308#define VERSION_SC 1027 319#define VERSION_SC 1026
320//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
309#define VERSION_INFO "Crossfire+ Server" 321#define VERSION_INFO "Crossfire+ Server"
310 322
311typedef unordered_vector<client *> sockvec; 323typedef object_vector<client, &client::active> sockvec;
312 324
313extern sockvec clients; 325extern sockvec clients;
314extern int nrofpixmaps; //TODO: hrmpf, should go 326
327#define for_all_clients(var) \
328 for (int _i = 0; _i < clients.size (); ++_i) \
329 declvar (client *, var, clients [_i])
315 330
316#endif 331#endif
317 332

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