--- deliantra/server/include/client.h 2007/03/14 04:12:28 1.37 +++ deliantra/server/include/client.h 2007/04/02 18:04:46 1.42 @@ -68,7 +68,7 @@ * instead of having a bunch of different fields that needed to * get toggled. */ -enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; +enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; /* The following is the setup for a ring buffer for storing output * data that the OS can't handle right away. @@ -185,18 +185,21 @@ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ + bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient + bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient + bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload + bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images + bool ACC (RW, afk); /* player is afk */ bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ - bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ - bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ - bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ - bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ - bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ - bool ACC (RW, force_face0); /* CF+ client workaround for buggy checksum calculation in gcfclient */ - bool ACC (RW, force_bad_checksum); /* CF+ client workaround for buggy checksum calculation in gcfclient */ + bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ + bool ACC (RW, mapinfocmd); // return map info and send map change info + bool ACC (RW, extcmd); // call into extensions/plugins + bool ACC (RW, extmap); // extend map comamnd with extra data + bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls bool ACC (RW, darkness); /* True if client wants darkness information */ bool ACC (RW, image2); /* Client wants image2/face2 commands */ bool ACC (RW, update_look); /* If true, we need to send the look window */ @@ -208,10 +211,11 @@ * with S->C mapextended command */ bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ + bool ACC (RW, force_newmap); // force a newmap before next map update uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ - enum MapMode mapmode; /* Type of map commands the client wants. */ uint16 ACC (RW, look_position); /* start of drawing of look window */ + uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ @@ -223,7 +227,12 @@ player_ptr ACC (RO, pl); - int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ + int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ + + int ACC (RW, max_rate); // max. # of bytes to send per tick + faceidx ACC (RW, scrub_idx); // which face to send next + int ACC (RW, bg_scrub); // how many ticks till the next background face send + std::vector askface; // which faces have been requested by the client void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; @@ -259,6 +268,7 @@ MTH void flush (); MTH void write_outputbuffer (); + MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); void send_packet (const char *buf); @@ -267,7 +277,8 @@ void send_packet (packet &sl); void send_drawinfo (const char *msg, int flags = NDI_BLACK); - MTH void send_face (faceidx facenum, bool nocache = false); + MTH void send_face (faceidx facenum); + MTH void send_image (faceidx facenum); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); @@ -276,6 +287,8 @@ // called when the player has been moved MTH void floorbox_reset () { look_position = 0; floorbox_update (); } + MTH void tick (); // called every server tick to do housekeeping etc. + MTH static client *create (int fd, const char *peername); protected: